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	<title>NAG Online</title>
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	<link>http://nag.tidemedia.co.za</link>
	<description>South Africa's leading gaming, computer &#38; technology magazine online</description>
	<lastBuildDate>Thu, 11 Mar 2010 16:41:15 +0000</lastBuildDate>
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		<title>Feature review: Heavy Rain</title>
		<link>http://nag.tidemedia.co.za/2010/03/feature-review-heavy-rain/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/feature-review-heavy-rain/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:27:10 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[SCEE]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7195</guid>
		<description><![CDATA[I remember when the PS3 had just been launched, and the Xbox 360 had been around for about a year -- back when the term “next gen” was still being used frequently. A worryingly large contingent of gamers kept on whining about how “next gen” games were nothing more than [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Quantic Dream<br>
<b>Publisher:</b> Sony Computer Entertainment Europe<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span><br>
<b>Website:</b> <a href=http://www.heavyrainps3.com/ target="_blank">www.heavyrainps3.com/</a></div>
<p>I remember when the PS3 had just been launched, and the Xbox 360 had been around for about a year &#8212; back when the term “next gen” was still being used frequently. A worryingly large contingent of gamers kept on whining about how “next gen” games were nothing more than “last gen” games with better graphics. It was quite grating to listen to after a while, but perhaps if they’d known games like <em>Heavy Rain</em> were on the way, it would have shut them up.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-01.jpg" rel="wp-prettyPhoto[g7195]"><img class="aligncenter size-large wp-image-7202" title="&quot;The fan is not staring at you. It's not staring at you. Just don't make eye-contact and maybe it'll go away.&quot;" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-01-600x337.jpg" alt="Heavy Rain" width="600" height="337" /></a></p>
<p>To tell the truth, <em>Heavy Rain</em> is hard to classify. It brings to mind the old term “interactive movie”, which over-zealous games writers used to apply to certain games over the last decade, even though they didn’t really deserve it. In the case of <em>Heavy Rain</em>, however, it holds true. In the past, if a game tried to be too movie-like, either the movie elements or the action game elements would suffer somehow, but <em>Heavy Rain</em> really is like a movie tightly integrated with an action game in a way that makes the best of both worlds.</p>
<p><em>[Note from the ed: The below paragraph contains spoilers of the events that occur in the first couple hours of the game. In the spirit of this game's nature, I suggest that those who wish to preserve the experience of discovery rather skip to the next paragraph, marked with an asterisk.]</em></p>
<p style="text-align: center;"><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-06.jpg" rel="wp-prettyPhoto[g7195]"><img class="aligncenter size-large wp-image-7207" title="&quot;...and that's why pigs don't like to eat Jelly Tots. Oh, sorry, you were saying something about your son?&quot;" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-06-600x337.jpg" alt="Heavy Rain" width="600" height="337" /></a></em></p>
<p>This interesting hybrid experience is delivered in the form of a compelling crime thriller. Ethan Mars is a happily married family man, but after losing one of his sons in a car accident, his marriage breaks up and he winds up sharing custody of his remaining son, Shaun, with his ex-wife. One day, while Ethan and Shaun are at a local park, Ethan looks away for a moment and Shaun is abducted by a notorious serial killer known as the Origami Killer. The Origami Killer’s trademark is that he drowns the boys he abducts in rain water and leaves their bodies near train tracks a few days later with an origami animal in their hands. A lesser known trait is that he likes to try and engage the fathers of his victims in a deadly game, daring them to complete a set of dangerous tasks to earn clues to their child’s whereabouts before it’s too late. Whether or not Ethan will be able to complete the Origami Killer’s sick challenge is entirely up to the player.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-04.jpg" rel="wp-prettyPhoto[g7195]"><img class="alignright size-medium wp-image-7205" title="Heavy Rain" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/HR-04-350x196.jpg" alt="Heavy Rain" width="350" height="196" /></a>*In addition to Ethan, the player also gets to control three other characters. The first is Scott Shelby, an aging private detective who used to be a cop. He is apparently investigating the case of the Origami Killer at the request of the previous victim’s families. The next is Madison Paige, an insomniac who meets Ethan while he is struggling with the Origami Killer’s mystery. She claims to be a photographer for interior design magazines, and helps Ethan out because she cannot leave people in need alone. The last is Norman Jayden, an ambitious young FBI agent who is sent to help the local police track down the Origami Killer, using his advanced FBI techniques and cutting edge tools. He gets the feeling he is less than welcome among the cops of the town, and has a hard time dealing with their rough treatment of suspects and their slapshot investigative techniques.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/03/preview-heavy-rain/' rel='bookmark' title='Permanent Link: Preview: Heavy Rain'>Preview: Heavy Rain</a> <small>There are more than a few people who may remember Fahrenheit. This game was seen as something of a revolutionary...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/03/review-street-fighter-iv/' rel='bookmark' title='Permanent Link: Feature review: Street Fighter IV'>Feature review: Street Fighter IV</a> <small>It&#8217;s been ten years since the last version of Street Fighter was released in 1999. Not only was Street Fighter...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
</ol></p>]]></content:encoded>
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		<title>Final Super Street Fighter IV character revealed!</title>
		<link>http://nag.tidemedia.co.za/2010/03/final-super-street-fighter-iv-character-revealed/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/final-super-street-fighter-iv-character-revealed/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:46:21 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7188</guid>
		<description><![CDATA[
He oils himself up and slides around the stage. He grapples his opponents and forces them into awkward homoerotic positions. He&#8217;s Hakan, and he&#8217;s ready to make you feel good about making someone else feel bad. On the side, it seems Dan has been upgraded to have a real, fully-functional fireball that travels the full [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7188.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>He oils himself up and slides around the stage. He grapples his opponents and forces them into awkward homoerotic positions. He&#8217;s Hakan, and he&#8217;s ready to make you feel good about making someone else feel bad. On the side, it seems Dan has been upgraded to have a real, fully-functional fireball that travels the full width of the screen. And Guile can now put on sunglasses.</p>
<p><img class="aligncenter size-full wp-image-7189" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/hakan.jpg" alt="hakan" width="461" height="313" /></p>
<p>Yes, Hakan&#8217;s hair is blue and in.. buns. Or something. Or perhaps his head is a minefield. Who knows? The full scoop is over at <a href="http://www.ps3attitude.com/new/2010/03/super-street-fighter-iv-final-character-revealed-meet-hakan/" target="_blank">PS3 Attitude</a>.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/11/more-super-street-fighter-iv-characters-revealed/' rel='bookmark' title='Permanent Link: More Super Street Fighter IV characters revealed'>More Super Street Fighter IV characters revealed</a> <small>Capcom has recently released some shots and footage of more new characters for their upcoming Super Street Fighter IV versus...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/more-super-street-fighter-iv-characters-revealed-2/' rel='bookmark' title='Permanent Link: More Super Street Fighter IV characters revealed'>More Super Street Fighter IV characters revealed</a> <small>OK, if there&#8217;s ever any news on Street Fighter, you can be sure that I&#8217;ll report on it. In this...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/super-street-fighter-iv-online-play-updates-revealed/' rel='bookmark' title='Permanent Link: Super Street Fighter IV online play updates revealed'>Super Street Fighter IV online play updates revealed</a> <small>If you’re one of those gamers who can actually stomach playing versus fighters online, then you might find this interesting....</small></li>
</ol></p>]]></content:encoded>
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		<title>Toddler mistakes real gun for Wii peripheral</title>
		<link>http://nag.tidemedia.co.za/2010/03/toddler-mistakes-real-gun-for-wii-peripheral/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/toddler-mistakes-real-gun-for-wii-peripheral/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 10:52:33 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7177</guid>
		<description><![CDATA[
In a tragic turn of events, it seems that a three-year-old toddler from Tennesse, Cheyenne Alexis McKeehan,  accidentally shot herself after mistaking her stepfather&#8217;s loaded pistol for a Wii gun peripheral. She was rushed to the hospital and pronounced dead a short time later. Apparently her stepfather left his gun out on the living room [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7177.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In a tragic turn of events, it seems that a three-year-old toddler from Tennesse, Cheyenne Alexis McKeehan,  accidentally shot herself after mistaking her stepfather&#8217;s loaded pistol for a Wii gun peripheral. She was rushed to the hospital and pronounced dead a short time later. Apparently her stepfather left his gun out on the living room table after checking for a prowler earlier that evening. So far the police are treating it as a genuine accident. Seems rather irresponsible on the part of the parents, if you ask me.</p>
<div id="attachment_7178" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-7178" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/10_03-Image.jpg" alt="Even though it's the parents who are to blame, I wouldn't be surprised if videogame peripherals start getting it in the neck." width="500" height="370" /><p class="wp-caption-text">Even though it&#39;s the parents who are to blame, I wouldn&#39;t be surprised if videogame peripherals start getting it in the neck.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/01/study-shows-39-of-parents-allow-their-children-to-play-age-restricted-games/' rel='bookmark' title='Permanent Link: Study shows 39% of parents allow their children to play age-restricted games'>Study shows 39% of parents allow their children to play age-restricted games</a> <small>Now this is quite a co-inky-dink if I do say so myself. I recently wrote a column about this very...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/how-much-does-it-cost-to-make-a-videogame-these-days/' rel='bookmark' title='Permanent Link: How much does it cost to make a videogame these days?'>How much does it cost to make a videogame these days?</a> <small>A recent article on Gamepro made known the estimations of media analyst Wandi Meloni, who processed some numbers to reveal...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/12/manolith-25-hottest-female-video-game-protagonists/' rel='bookmark' title='Permanent Link: Manolith 25 hottest female video game protagonists'>Manolith 25 hottest female video game protagonists</a> <small>You can throw whatever kind of equal-opportunity, female-exploitation and progressive-thinking you like at the issue, but you can’t change the...</small></li>
</ol></p>]]></content:encoded>
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		<title>Five efficient dev habits</title>
		<link>http://nag.tidemedia.co.za/2010/03/five-efficient-dev-habits/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/five-efficient-dev-habits/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 09:40:36 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Development Theory]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7064</guid>
		<description><![CDATA[Anyone who has ever tried to make a game (or write a book / draw a comic series / insert long-term creative project here) is probably aware of just how gosh-darn difficult it is to keep going at it. Sure, that initial burst of creativity can fuel a working spree of a few hours, days, [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone who has ever tried to make a game (or write a book / draw a comic series / insert long-term creative project here) is probably aware of just how gosh-darn difficult it is to keep going at it. Sure, that initial burst of creativity can fuel a working spree of a few hours, days, or even weeks if you&#8217;re lucky enough. But at some point or another, even the most focused mind working with the most amazing project is going to start wandering. Here&#8217;s some advice on keeping to the straight and narrow, creatively speaking:</p>
<p><strong><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/1.jpg" rel="wp-prettyPhoto[g7064]"><img class="size-thumbnail wp-image-7170 alignright" title="Shorter games" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/1-150x150.jpg" alt="Shorter games" width="150" height="150" /></a>1. Make shorter games</strong></p>
<p>If you find yourself struggling with those big game plans of yours, try getting some practice with smaller projects first. If you find your average attention span for any given game to be about a week, start thinking about stuff that you can create in a few days or less. Not only does completing smaller projects give you a much bigger motivational boost than a mountain of half-finished Homerian epics, it also sets you up with a far more appreciable portfolio.</p>
<p><strong>2. Be consistent</strong></p>
<p>Sometimes our brains just deal better with clicking into steady routines. As tempted as you may be to engage in periods of frenetic game dev activity followed by long cooldowns, you&#8217;ll probably end up doing yourself a world of good by opting to work moderately &#8212; and consistently &#8212; instead. Giving your project even a little bit of love on a daily basis makes a huge difference when compared to working with sporadic &#8220;chunks&#8221; on the odd weekend. Remember: once you begin a work session, it becomes a lot easier to keep going!</p>
<p><strong><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/3.jpg" rel="wp-prettyPhoto[g7064]"><img class="alignleft size-thumbnail wp-image-7172" title="Get organised" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/3-150x150.jpg" alt="Get organised" width="150" height="150" /></a>3. Get organised</strong></p>
<p>In general, people find it far easier to stick to commitments and work routines when they&#8217;re not operating in a realm of hazy uncertainty. Schedule time for your dev projects if at all possible &#8212; earmarking particular hours or days for your work is far more effective than simply thinking about &#8220;getting around&#8221; to it between games of <em>DotA</em>. Making yourself a <a href="http://nag.tidemedia.co.za/2010/02/the-lite-design-doc/">nice, lightweight design doccie</a> to sort your mess of a creative brain while you&#8217;re at it.</p>
<p><strong>4. Chop it up</strong></p>
<p>Jot down a bunch of project milestones and make them as small and frequent as possible. Doing this will help you avoid feeling overwhelmed by the task at hand, and allow you to feel a steady sense of accomplishment as you complete short-term goals. After all, it&#8217;s far less of a mental strain to consider your work in terms of the next sprite animation or level design than it is to think, &#8220;Holy crap, I&#8217;ve got a whole MMORPG to work on!&#8221;</p>
<p><strong>5. Keep it fun</strong></p>
<p>If you&#8217;re a hobbyist developer who happens to be game making for the pure fun of it, you can take quite a few liberties with your work. Hate designing menus? Make do with a crude splash screen, or just hop straight into the game! If you&#8217;re not into the art side of things, focus on games with small, simple sprites that can work with fewer animations. If your project really does become the Next Big Thing, there&#8217;s always time to work on the annoying details later. As long as you&#8217;re not completely abandoning or confusing the player, you should feel free to do what&#8217;s fun for you.</p>
<p><img class="aligncenter size-full wp-image-7174" title="Keep it fun" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/5.jpg" alt="Keep it fun" width="300" height="300" /></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/07/the-organised-developer/' rel='bookmark' title='Permanent Link: The organised developer'>The organised developer</a> <small>If you&#8217;re working on an ambitious game development project (which you totally are, so don&#8217;t go and hide it now),...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/12/friends-with-benefits/' rel='bookmark' title='Permanent Link: Friends with benefits'>Friends with benefits</a> <small>As an aspiring game developer, you may envision yourself one day taking a course, obtaining a qualification, and slotting yourself...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/04/ready-steady-aaaaaand-code/' rel='bookmark' title='Permanent Link: Ready, steady aaaaaand &#8230; code!'>Ready, steady aaaaaand &#8230; code!</a> <small>The Ludum Dare 48-hour game development competition came to a close last weekend. Yes, you read correctly: 48 hours. That&#8217;s...</small></li>
</ol></p>]]></content:encoded>
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		<title>Guitar Hero: The Real Thang</title>
		<link>http://nag.tidemedia.co.za/2010/03/guitar-hero-the-real-thang/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/guitar-hero-the-real-thang/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:56:04 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Power Gig]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7167</guid>
		<description><![CDATA[

Seven45 Studios thinks Guitar Hero is for babies, and real men play Power Gig: Rise of the SixString.  This ain&#8217;t no red-yellow-orange-green plastic-toy guitar game, Power Gig was built from the ground up to work with a legitimate six-string guitar. Coming out for PS3 and 360, it uses proprietary technology &#8220;that can distinguish and recognize [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7167.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><img class="aligncenter size-full wp-image-7168" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/guitar.jpg" alt="guitar" width="443" height="316" /></p>
<p>Seven45 Studios thinks <em>Guitar Hero </em>is for babies, and real men play <a href="http://www.engadget.com/2010/03/09/seven45-studios-ups-the-ante-for-music-games-intros-guitar/" target="_blank"><em>Power Gig: Rise of the SixString</em></a>.  This ain&#8217;t no red-yellow-orange-green plastic-toy guitar game, <em>Power Gig</em> was built from the ground up to work with a legitimate six-string guitar. Coming out for PS3 and 360, it uses proprietary technology &#8220;that can distinguish and recognize gamers&#8217; input all along the guitar.&#8221; The axe also has all the internals needed for hookup to an amp, so you can use it as an actual guitar too. If you ain&#8217;t sold on this being a &#8216;real guitar simulator game&#8217; type thing: &#8220;<em>Power Gig</em> also introduces the option to switch on chording, or chord play; chording presents the added challenge of playing the game using chords that require specific finger placement on the strings.&#8221;</p>
<p>We wonder how much <em>this </em>will cost. No word on release date or pricing yet, or if it will even ever hit South African shores.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/10/dj-hero-demand-well-below-expectations/' rel='bookmark' title='Permanent Link: DJ Hero demand &#8220;well below expectations&#8221;'>DJ Hero demand &#8220;well below expectations&#8221;</a> <small>According to smarty-pants, thinking-type analyst-type people, upcoming music game like Guitar Hero but with a turntable instead, DJ Hero, may...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/guitar-hero-5-be-the-legend/' rel='bookmark' title='Permanent Link: Guitar Hero 5: be the legend'>Guitar Hero 5: be the legend</a> <small>You&#8217;ve dressed them up, styled their hair, and given them a swanky pair of sunglasses, but so far there&#8217;s been...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/activision-aims-to-take-all-the-fun-out-of-making-videogames/' rel='bookmark' title='Permanent Link: Activision aims to &#8220;take all the fun out of making videogames&#8221;'>Activision aims to &#8220;take all the fun out of making videogames&#8221;</a> <small>Mr. Robert Kotick is becoming well-known for saying all sorts of things. He&#8217;s the CEO of Activision Blizzard, the merged-form...</small></li>
</ol></p>]]></content:encoded>
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		<title>FIFA Interactive World Cup 2010 local qualifier</title>
		<link>http://nag.tidemedia.co.za/2010/03/fifa-interactive-world-cup-2010-local-qualifier/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/fifa-interactive-world-cup-2010-local-qualifier/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:19:38 +0000</pubDate>
		<dc:creator>Brad Hutchinson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Local]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7145</guid>
		<description><![CDATA[
An enormous 466 contestants descended on the Cresta shopping centre, Johannesburg this past Saturday to compete in the FIFA Interactive World Cup (FIWC) 2010 local qualifier.
As early as 9am, players had begun grinding through continuous elimination matches, until around 5pm, when the final seven had emerged. Amongst them was newcomer Naeem Williams who produced some [...]]]></description>
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<p>An enormous 466 contestants descended on the Cresta shopping centre, Johannesburg this past Saturday to compete in the <em>FIFA </em>Interactive World Cup (FIWC) 2010 local qualifier.</p>
<p>As early as 9am, players had begun grinding through continuous elimination matches, until around 5pm, when the final seven had emerged. Amongst them was newcomer Naeem Williams who produced some great upsets in the tournament by eliminating both 2008 FIWC local qualifier Bjorn Diedricks and 2009 FIWC local qualifier Gordon Butler in late round matchups. Unfortunately Williams’ reign was cut short in a 4-2 defeat by semi-finalist Andries Makgato.</p>
<p>To make an even final 8, the Saudi-Arabian FIWC feeder event winner, Rakan Al-Haqbani flew in from Dubai to attend the event but suffered a 5–3 loss at the hands of Collen Ndlovu in the quarterfinals.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Overview-of-tournament.jpg" rel="wp-prettyPhoto[g7145]"><img class="aligncenter size-large wp-image-7147" title="Overview of tournament" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Overview-of-tournament-600x450.jpg" alt="Overview of tournament" width="600" height="450" /></a></p>
<p>The first spot in the finals was awarded to Abubaker Ebrahim’s French team after a secure 4-2 win over Ian Pillay’s Spain. Ndlovu’s English squad then capitalised on Chelsea’s goal-keeping errors for a 4-1 victory over Makgato and confirmed an Ebrahim/Ndlovu final.</p>
<p>The final matchup of the day commenced with both players donning Bafana Bafana jerseys and Ndlovu issuing some light hearted smack talk to his seasoned FIWC’08 grand finalist opponent. Ebrahim didn’t seem too bothered though as he rocked the post with France’s Thierry Henry in the early seconds of the game. France continued to pour pressure on Ndlovu’s frantic English defence, only stopping for the whistle to signal the end of a goalless first half.</p>
<p>Without a moment’s pause, the second half kicked off and the silence of the crowd was shattered by Ndlovu’s first early goal. Ebrahim retaliated by catching the keeper off his line with a well-placed chip. Before the crowd had time to digest the 1-1 score line, Ndlovu and Ebrahim had pushed it to 2-2. In the dying seconds of the second half Steven Gerrard’s boot delivered the deciding goal, cementing Collen Ndlovu, the 18 year old youngster form Bedfordview, Johannesburg as our FIWC 2010 local qualifier.</p>
<p>When asked why he entered the tournament, Ndlovu simply replied “I live for football.” A statement fully supported by the fact that he claimed to have practised between “5 to 6 hours a day” at <em>FIFA 10</em> before entering the competition.</p>
<div id="attachment_7146" class="wp-caption alignright" style="width: 271px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Collen-Ndlovu.jpg" rel="wp-prettyPhoto[g7145]"><img class="size-medium wp-image-7146" title="Collen Ndlovu" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Collen-Ndlovu-261x350.jpg" alt="Our proud winner" width="261" height="350" /></a><p class="wp-caption-text">Our proud winner</p></div>
<p>Ebrahim landed himself a brand new PSP and R3000 worth of games for his second place efforts. As overall winner of the tournament, Ndlovu received a new PS3 slim, R3000 worth of ps3 games and will be flown over to Barcelona, Spain, to participate in the global <em>FIFA </em>Interactive World Championship on the 1<sup>st</sup> of May. The grand prize of the Championship include 20 000 Euros and the title of FIWC world champion.</p>
<p>If all the nail-biting action wasn’t quite enough for you, DJ switch along with the gravity defying football freestylers and break-dancers were on hand to keep you entertained. Other highlights included visits from members of local rock band The Parlotones, Comedian Trevor Noah and Revin John from 94.7 Highveld Stereo.</p>
<p>This year’s event concluded as the most thrilling and well-attended local FIWC qualifier to date. All that’s left to do now is wish Collen Ndlovu the best of luck when he represents South Africa in the <em>FIFA </em>Interactive World Championship.</p>


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<li><a href='http://nag.tidemedia.co.za/2009/08/andreyang-the-new-number-1-in-the-overclocking-world/' rel='bookmark' title='Permanent Link: AndreYang, the new Number 1 in the overclocking world'>AndreYang, the new Number 1 in the overclocking world</a> <small>Those of you who follow competitive overclocking on the site HWBot, will know that Overclocking Legend K|ngp|n from the USA...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/dj-hero-tanking-online/' rel='bookmark' title='Permanent Link: DJ Hero tanking online'>DJ Hero tanking online</a> <small>A bunch of games journalists around the world have pooled their experiences regarding the difficulty in finding a DJ Hero...</small></li>
</ol></p>]]></content:encoded>
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		<title>SEGA should give Sonic to Nintendo</title>
		<link>http://nag.tidemedia.co.za/2010/03/sega-should-give-sonic-to-nintendo-writes-damnlag/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/sega-should-give-sonic-to-nintendo-writes-damnlag/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:00:25 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7151</guid>
		<description><![CDATA[
Writer Josh Michaelson over at DAMNLAG recently put up a very compelling article full of reasons why he thinks SEGA should just give it up and hand Sonic over to Nintendo. The general gist of it is that SEGA keeps on reiterating the same old trash with slightly new ideas &#8211; usually copied from someone [...]]]></description>
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<p>Writer Josh Michaelson over at DAMNLAG recently put up a very compelling article full of reasons why he thinks SEGA should just give it up and hand <em>Sonic </em>over to Nintendo. The general gist of it is that SEGA keeps on reiterating the same old trash with slightly new ideas &#8211; usually copied from someone else &#8211; in an attempt to breathe new life in the once beloved <em>Sonic</em> franchise, whereas Nintendo has managed to do radically different things with their portly plumber, Mario, over the course of 30-odd years. When you think about it,  it&#8217;s hard to argue. A part of me felt the old <em>Sonic</em> fanboy rising to shout out baseless defence against these accusations, but the more mature part of me with sense dipped his head back down into the pool of bile from whence he rose. Anyway, it&#8217;s an interesting read, so if you are, or ever have been a <em>Sonic </em>fan, check it out <a href="http://www.damnlag.com/columns/302-gotta-rant-em-all/666-sega-needs-give-sonic-game-nintendo.html" target="_blank">here</a>.</p>
<div id="attachment_7155" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-7155" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/09_03-Image.jpg" alt="Sonic Unleashed - proof that Sega is trying their damndest to assassinate their once-loved mascott." width="500" height="307" /><p class="wp-caption-text">Sonic Unleashed - proof that Sega is trying their damndest to assassinate their once-loved mascott.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/02/shenmue-3-yeah-as-long-as-someone-else-pays-the-dev-costs/' rel='bookmark' title='Permanent Link: Shenmue 3? Yeah, as long as someone else pays the dev costs'>Shenmue 3? Yeah, as long as someone else pays the dev costs</a> <small>It seems that SEGA has barely enough faith in their failed Shenmue series to make a third installment – as...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/nintendo-nintendo-nintendo/' rel='bookmark' title='Permanent Link: Nintendo, Nintendo, Nintendo&#8230;'>Nintendo, Nintendo, Nintendo&#8230;</a> <small>A recent article over at Nintendo Everything reveals some surprising facts about Nintendo&#8217;s marketing around the world. Now, we know...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/10/ex-sega-us-bigwig-gives-his-insight-into-the-dreamcast%e2%80%99s-failure/' rel='bookmark' title='Permanent Link: Ex-Sega US bigwig gives his insight into the Dreamcast’s failure'>Ex-Sega US bigwig gives his insight into the Dreamcast’s failure</a> <small>For the 10th anniversary of the ill-fated Dreamcast, Sega’s last flagship console, gaming community website Bitmob ran an interview with...</small></li>
</ol></p>]]></content:encoded>
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		<title>Monkey Island 2 re-release planned</title>
		<link>http://nag.tidemedia.co.za/2010/03/monkey-island-2-re-release-planned/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/monkey-island-2-re-release-planned/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:28:07 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7131</guid>
		<description><![CDATA[
Through the grapevine come whispers that, due to the success of the first game, Lucasarts may be due to announce the release of a re-mastered Monkey Island 2 - this leak courtesy of Kotaku. Some more good news is that, if it does come, it will hit the PlayStation Network too, in addition to GFW [...]]]></description>
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<p>Through the grapevine come whispers that, due to the success of the first game, Lucasarts may be due to announce the release of a re-mastered <em>Monkey Island 2 </em>- this leak courtesy of Kotaku. Some more good news is that, if it does come, it will hit the PlayStation Network too, in addition to GFW and Xbox LIVE. This is particularly good news for someone like me, who couldn&#8217;t be bothered to fiddle around with the workarounds required to purchase Xbox LIVE content in SA. I do all of my DLC downloading on the PSN, so the news that it might soon be available there is very good news indeed. I just hope they release the first game while they&#8217;re at it, since I&#8217;m a huge fan of the <em>Monkey Island</em> series.</p>
<div id="attachment_7133" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-7133" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/08_03-Image.png" alt="This has to be one of the funniest adventure game series ever made." width="320" height="256" /><p class="wp-caption-text">This has to be one of the funniest adventure game series ever made.</p></div>


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</ol></p>]]></content:encoded>
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		<title>Portal 2 officially announced</title>
		<link>http://nag.tidemedia.co.za/2010/03/portal-2-officially-announced/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/portal-2-officially-announced/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 21:05:03 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7107</guid>
		<description><![CDATA[

Still alive? Good. Portal 2 is officially announced. It&#8217;ll be a retail game at a retail price, and include co-op missions. Not much else is known right now, as information is being released slowly by GameInformer. All we have right now, is the image above and the image below. Look at how overrun with plant [...]]]></description>
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<p><img class="aligncenter size-full wp-image-7108" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/portal1.jpg" alt="portal1" width="450" height="350" /></p>
<p>Still alive? Good. <em>Portal 2</em> is officially announced. It&#8217;ll be a retail game at a retail price, and include co-op missions. Not much else is known right now, as information is being<a href="http://gameinformer.com/mag/portal2.aspx" target="_blank"> released slowly by <em>GameInformer</em>.</a> All we have right now, is the image above and the image below. Look at how overrun with plant life it is!</p>
<p><img class="aligncenter size-full wp-image-7109" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/portal2.jpg" alt="portal2" width="450" height="350" /></p>


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</ol></p>]]></content:encoded>
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		<title>God of War Collection coming soon</title>
		<link>http://nag.tidemedia.co.za/2010/03/god-of-war-collection-coming-soon/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/god-of-war-collection-coming-soon/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 11:47:06 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[SCEE]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7102</guid>
		<description><![CDATA[
A recent announcement by SCE Europe reveals that the anticipated God of War Collection is finally coming to Europe&#8230; which means it&#8217;s finally coming to us. It&#8217;s been available in the US for quite some time, and a few imports have found their way here, but it seems that now we&#8217;ll finally have our own [...]]]></description>
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<p>A recent announcement by SCE Europe reveals that the anticipated <em>God of War Collection</em> is finally coming to Europe&#8230; which means it&#8217;s finally coming to us. It&#8217;s been available in the US for quite some time, and a few imports have found their way here, but it seems that now we&#8217;ll finally have our own version of it.</p>
<p>For those of you who don&#8217;t know, the <em>God of War Collection</em> is basically a PS3 release of <em>God of War </em>1 and 2 on a single disk, complete with a few enhancements, like bumped up textures and HD graphics and such. Don&#8217;t be expecting a complete overhaul, because it&#8217;s still pretty much the same as before, but now on the PS3, with crisper visuals and trophy support. It&#8217;s great for fans who want to relive their memories of the first two games, or for those who missed out on them.</p>
<div id="attachment_7104" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-7104" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/05_03-Image.jpg" alt="Two of the best action games money can buy on a single disc. Hard to pass up." width="500" height="500" /><p class="wp-caption-text">Two of the best action games money can buy on a single disc. Hard to pass up.</p></div>


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</ol></p>]]></content:encoded>
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		<title>Super retro roundup: The X-COM series</title>
		<link>http://nag.tidemedia.co.za/2010/03/super-retro-roundup-the-x-com-series/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/super-retro-roundup-the-x-com-series/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 12:03:14 +0000</pubDate>
		<dc:creator>Richard Jenks</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[microprose]]></category>
		<category><![CDATA[Tactical]]></category>
		<category><![CDATA[turn-based]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6909</guid>
		<description><![CDATA[In 1999, mankind faces an unprecedented threat of an extraterrestrial nature: violent human abduction by UFOs and hideous experimentation are increasing rapidly, creating mass hysteria amongst the world's populace. All attempts by individual countries to resist the aliens have failed dismally [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7079" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ufo-title.jpg" alt="" width="500" height="100" /></p>
<p>In 1999, mankind faces an unprecedented threat of an extraterrestrial nature: violent human abduction by UFOs and hideous experimentation are increasing rapidly, creating mass hysteria amongst the world&#8217;s populace. All attempts by individual countries to resist the aliens have failed dismally; they were helpless in the face of vastly superior technology. For mankind to have a hope of survival, the world&#8217;s governments covertly created a global defence force to combat the alien menace &#8212; the Extraterrestrial Combat Unit: X-COM.</p>
<p><em><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/UFO-D.jpg" rel="wp-prettyPhoto[g6909]"><img class="alignright size-medium wp-image-7092" title="X-COM UFO Defense" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/UFO-D-350x262.jpg" alt="UFO Defense" width="350" height="262" /></a>UFO Defense</em> is a game of great depth and complexity. Not only must you defend the planet against UFO incursions, you must capture alien technology, strengthen your position and ultimately take the fight to the foe. The enemy is cunning and insidious &#8212; while you battle them on the ground and in the air they will attempt to infiltrate Earth&#8217;s governments and launch terror attacks in key cities. These activities can undermine your political standing with the various countries, compromising your funding if not dealt with effectively.</p>
<p>Gameplay in <em>UFO Defense</em> takes place across two modes. The first is Geoscape, a strategic  overview of Earth where you launch fighters to intercept UFOs, build and upgrade bases, and allocate research of new technology. This research is a driving force that gives you a military advantage as well as providing insight into alien biology, culture and motivation. The second mode is Battlescape &#8212; isometric turn-based combat where you control a squad (up to 10 agents) on the ground as you investigate downed enemy craft for new technology and alien corpses. As the aliens become more aggressive you will also have to defend your bases from assault &#8212; failure means the base is lost, along with the substantial associated resources. Missions can be downright creepy, especially when you&#8217;re waiting for the aliens to complete their turn, not knowing where they are and what they&#8217;re up to. The turn-based approach of Battlescape missions is slow-paced  but deliberate, with intense tactical considerations at all times. Movement, morale, fatigue and ammunition have to all be taken into account. It is all too easy for your team to be wiped out due to a lack of caution. While this can be a little frustrating at times it is ultimately very satisfying.</p>
<p>Between the careful balancing-act of funding acquisition/allocation and very difficult tactical encounters, you will need to exercise skill and care to save the human race from extinction.</p>
<p><strong>Bottom line:</strong> <em>UFO Defense</em> is a remarkably challenging but truly rewarding game.  Classic excellence. <strong>89/100</strong></p>
<p><img class="aligncenter size-full wp-image-7078" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/terror-title.jpg" alt="" width="500" height="100" /></p>
<p>Forty years after defeating the extraterrestrials in the First Alien War, mankind faces a new threat to its existence. This menace comes not from the stars but from the depths of our seas &#8212; a dormant malevolence has been awakened and has been biding its time since the conclusion of <em>UFO Defense</em>. X-COM is hastily reactivated and placed in charge of an underwater base, once again the last hope of humanity.</p>
<p>Practically speaking, <em>Terror from the Deep</em> is the same game as <em>UFO Defense</em>. The engine and game mechanics are essentially unchanged, with a new setting and foes and a fresh set of graphics. Instead of combating aliens on <em>terra firma</em> you can also fight them in the depths. The Geoscape interface is the same, but you now concern yourself with the oceans as well &#8212; you send submarines to destroy USOs (unidentified submersible objects), but the rest of the gameplay is identical. Battlescape combat primarily takes place in the muddy depths, your agents equipped with pressure suits and spear guns, but there is the occasional surface mission to defend a city or ocean liner from merciless aliens. Missions are also more complex, with some of them spanning multiple maps. This makes tactical resource and casualty management even more crucial.</p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Terror.jpg" rel="wp-prettyPhoto[g6909]"><img class="aligncenter size-large wp-image-7091" title="X-COM Terror from the Deep" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/Terror-600x450.jpg" alt="Terror from the Deep" width="600" height="450" /></a></p>
<p><em>Terror from the Deep</em> is a great deal more difficult than <em>UFO Defense</em> and brutally so. The aliens are ruthless and powerful, and from the outset you will have to fight very hard to prevail. Seeing it through to the end is a struggle, but very much worth the effort.</p>
<p><strong>Bottom line:</strong> The game might be a copy-paste but the differences are sufficient, and the gameplay is brilliant, which makes it a great experience in its own right.  <strong>86/100</strong></p>
<p><strong></p>


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<li><a href='http://nag.tidemedia.co.za/2009/11/retro-review-the-settlers-2/' rel='bookmark' title='Permanent Link: Retro review: The Settlers 2'>Retro review: The Settlers 2</a> <small>The Settlers series is a grandaddy that brought aspects of gameplay which still feature in titles to this day, and...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/retro-review-mdk/' rel='bookmark' title='Permanent Link: Retro review: MDK'>Retro review: MDK</a> <small> Back in the &#8217;90s, Shiny Entertainment was known for its hilarious and slick action games like Earthworm Jim and...</small></li>
</ol></p>]]></content:encoded>
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		<title>Sony acquires Media Molecule</title>
		<link>http://nag.tidemedia.co.za/2010/03/sony-acquires-media-molecule/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/sony-acquires-media-molecule/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 11:21:46 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7084</guid>
		<description><![CDATA[
Yesterday, Sony Computer Entertainment announced that they had acquired the developer Media Molecule, who are best known for their PS3-exclusive action-platform creative funbox of a game, LittleBigPlanet. SCE Worldwide Presdient, Shuhei Yoshida, then went on to praise Media Molecule for the innovative and outside-the-box approach to games development, and mentioned that acquiring Media Molecule was [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7084.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Yesterday, Sony Computer Entertainment announced that they had acquired the developer Media Molecule, who are best known for their PS3-exclusive action-platform creative funbox of a game, <em>LittleBigPlanet</em>. SCE Worldwide Presdient, Shuhei Yoshida, then went on to praise Media Molecule for the innovative and outside-the-box approach to games development, and mentioned that acquiring Media Molecule was a valuable step in securing quality titles for the current and future PlayStation hardware. Looks like another big developer has found a place in Sony&#8217;s stable.</p>
<div id="attachment_7086" class="wp-caption aligncenter" style="width: 500px"><img class="size-full wp-image-7086" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/04_03-Image.jpg" alt="Whether you love it or hate it, there's no denying the sheer technical brilliance of LittleBigPlanet." width="490" height="276" /><p class="wp-caption-text">Whether you love it or hate it, there&#39;s no denying the sheer technical brilliance of LittleBigPlanet.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/08/ea-blows-dust-off-old-ips/' rel='bookmark' title='Permanent Link: EA blows dust off old IPs'>EA blows dust off old IPs</a> <small>Some very snoopy people have uncovered new trademarks recently filed by games publisher/behemoth EA. Trademarks for classic oldies like Populous, Wing...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/10/kodansha-to-publish-manga-directly-in-the-us/' rel='bookmark' title='Permanent Link: Kodansha to publish manga directly in the US'>Kodansha to publish manga directly in the US</a> <small>Although the plans have been in motion since last year, Kodansha comics has finally confirmed with Publishers Weekly that it...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/ea-shutting-down-game-servers-prematurely/' rel='bookmark' title='Permanent Link: EA shutting down game servers prematurely'>EA shutting down game servers prematurely</a> <small>Seems EA is cleaning out the garage and shutting down some online services for many of their older and not-so-old...</small></li>
</ol></p>]]></content:encoded>
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		<title>Heavy Rain full-frontal nudity bug</title>
		<link>http://nag.tidemedia.co.za/2010/03/heavy-rain-full-frontal-nudity-bug/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/heavy-rain-full-frontal-nudity-bug/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 01:58:38 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SCEE]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7068</guid>
		<description><![CDATA[
It was bound to happen. Someone found a way to turn Heavy Rain into Hot Coffee (Rain?). Over at Kotaku, the person who discovered how to glitch Quantic Dream&#8217;s new ultimate-quicktime-event game into having the female lead be totally nude when not behind the safety and cover of a shower door, tells us how he [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7068.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>It was bound to happen. Someone found a way to turn Heavy Rain into Hot Coffee (Rain?). Over at <a href="http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity" target="_blank">Kotaku</a>, the person who discovered how to glitch Quantic Dream&#8217;s new ultimate-quicktime-event game into having the female lead be totally nude when not behind the safety and cover of a shower door, tells us how he did it. There&#8217;s also a video, if you&#8217;re old enough to watch, which you are, otherwise you wouldn&#8217;t say you were, right?</p>
<p>Because we&#8217;re tasteful about these things, we&#8217;ve marked over the offending items with bright red pen, and marked over her eyes so you don&#8217;t know who she is, other than a character in a videogame, meticulously modelled to be totally anatomically correct in every way. She even has a little intestine (no she doesn&#8217;t, she&#8217;s hollow inside, like us, for reporting on this as if it&#8217;s really newsworthy).</p>
<p><img class="aligncenter size-full wp-image-7069" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/heavy.jpg" alt="heavy" width="492" height="280" /></p>


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<li><a href='http://nag.tidemedia.co.za/2009/09/electronic-arts-bribes-reviewers/' rel='bookmark' title='Permanent Link: Electronic Arts bribes reviewers'>Electronic Arts bribes reviewers</a> <small>On purpose! Known for controversy, Electronic Arts recently mailed out actual payable cheques that game reviewers could cash in for...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/weekend-distraction%e2%84%a2-4/' rel='bookmark' title='Permanent Link: Weekend Distraction™'>Weekend Distraction™</a> <small>If you&#8217;re not dead from the Swine Flu or terrorists, then you&#8217;re going to need the Weekend Distraction™ to survive...</small></li>
</ol></p>]]></content:encoded>
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		<title>Review: Dante&#8217;s Inferno</title>
		<link>http://nag.tidemedia.co.za/2010/03/review-dantes-inferno/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/review-dantes-inferno/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 10:31:27 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Electronic Arts]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7054</guid>
		<description><![CDATA[When it comes to console action games, three big titles basically ruled the roost: Devil May Cry, God of War and Ninja Gaiden. Recently, they’ve been challenged by the might of this young upstart called Bayonetta, which is a fantastic action game on every level, and not too long ago we had Batman: Arkham Asylum, [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Visceral Games<br>
<b>Publisher:</b> Electronic Arts<br>
<b>Platforms:</b> <span style="color:#FF0000">PS3</span> | PSP | Xbox 360<br>
<b>Website:</b> <a href=http://www.dantesinferno.com target="_blank">www.dantesinferno.com</a></div>
<p>When it comes to console action games, three big titles basically ruled the roost: <em>Devil May Cr</em>y, <em>God of War </em>and <em>Ninja Gaiden</em>. Recently, they’ve been challenged by the might of this young upstart called <em>Bayonetta</em>, which is a fantastic action game on every level, and not too long ago we had <em>Batman: Arkham Asylum</em>, which was also respectable in many ways, enough to get a sequel. The recently released <em>Dante’s Inferno</em> from EA is another attempt to reckon the might of the top dog action games, so let’s see how it fares.</p>
<p>The premise of the game is ba<a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/dantes-inferno-02.jpg" rel="wp-prettyPhoto[g7054]"><img class="alignleft size-medium wp-image-7058" title="dantes-inferno-02" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/dantes-inferno-02-350x237.jpg" alt="dantes-inferno-02" width="350" height="237" /></a>sed loosely on a section of the<em> Divine Comedy</em> by Dante Alighieri, and sees our hero, Dante, a veteran of the Crusades, returning to his home in Italy to find his fiancé murdered and in the hands of Satan. Desperate to save her soul, even at the cost of his own, Dante plunges headfirst into Hell to battle the devil’s most nightmarish servants. As in the epic poem, hell is comprised of nine levels, each one representing a different sin and each one inhabited by malicious and disgusting enemies matching that theme. For instance, the stock enemies of the Circle of Lust are naked women who are now cursed to wander the halls of Hell eternally seeking satisfaction. They also attack Dante with what appears to be a twelve foot long prehensile penis, just one of the many indications that this game is for older players only.</p>
<p>In terms of gameplay, <em>Dante’s Inferno</em> is slick and satisfying, even if it borrows most of its ideas from other action games, most notably <em>God of War</em>. Dante uses the Scythe of Death, a bony weapon he won after defeating the Grim Reaper himself, which allows him to deliver all kinds of combination attacks using the weak and heavy attack buttons. Sounds familiar, doesn’t it? Well, yes, it’s not very original, but it works. As Dante defeats enemies, he’ll acquire souls which he can use to buy new abilities and attacks. Hmmm&#8230; Where have we seen that before? Almost every action game, perhaps? So, yes, it’s another cliché, but what makes it interesting here is that every enemy can be dispatched in one of two ways: through punishment or absolution. By punishing his enemies, Dante earns Unholy souls, which can be used to buy Unholy abilities that mostly grant special attacks with brute force. By absolving his enemies’ sins and freeing them from Hell, he earns Holy souls, which can be used to buy Holy abilities: usually ranged attacks, counters and other defensive abilities.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/dantes-inferno-01.jpg" rel="wp-prettyPhoto[g7054]"><img class="aligncenter size-large wp-image-7057" title="dantes-inferno-01" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/dantes-inferno-01-600x337.jpg" alt="dantes-inferno-01" width="600" height="337" /></a></p>
<p>Whether these borrowed ideas make the game less appealing or not depends on how particular you are about originality. Sure, it gets a few points deducted for being a little derivative, but there’s still a slick action game with decent graphics and a compelling story behind it – not to mention the undeniable appeal of the violence and adult content to the right crowd. You decide.</p>
<p><img class="aligncenter size-full wp-image-7059" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/di-bottom-line.png" alt="" width="500" height="88" /></p>


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<li><a href='http://nag.tidemedia.co.za/2010/01/feature-review-darksiders/' rel='bookmark' title='Permanent Link: Feature Review: Darksiders'>Feature Review: Darksiders</a> <small>I’m sure I’m not the only one who feels this way, but I love it when a fledgling games studio...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/feature-review-bayonetta/' rel='bookmark' title='Permanent Link: Feature Review: Bayonetta'>Feature Review: Bayonetta</a> <small>I didn’t want to admit it, I really didn’t. As a loyal follower and advocate of the Devil May Cry...</small></li>
</ol></p>]]></content:encoded>
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		<title>Retro Review: Realms of Arkania 3: Shadow Over Riva</title>
		<link>http://nag.tidemedia.co.za/2010/03/retro-review-realms-of-arkania-3-shadow-over-riva/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/retro-review-realms-of-arkania-3-shadow-over-riva/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 12:44:11 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sir-Tech]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7040</guid>
		<description><![CDATA[Before the turn of the millennium, the PC was really the only way to go for in-depth role playing games. Sure, console gamers at the time had a lot Japanese-style, linear, hand-holding RPGs to play, but what few western-style, free-form RPGs were available on consoles weren’t all that comprehensive, to be honest.

Realms of Arkania 3: [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Attic Entertainment<br>
<b>Publisher:</b> Sir-Tech Software<br>
<b>Year:</b> 1997<br>
<b>Genre:</b> Role-playing game<br>
<b>Availability:</b> For sale
<a href="http://www.gog.com/en/gamecard/realms_of_arkania_3" target="_blank"><img class="alignnone size-full wp-image-1932" title="getitatgog" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/getitatgog.png" alt="getitatgog" width="160" height="24" /></a></div>
<p>Before the turn of the millennium, the PC was really the only way to go for in-depth role playing games. Sure, console gamers at the time had a lot Japanese-style, linear, hand-holding RPGs to play, but what few western-style, free-form RPGs were available on consoles weren’t all that comprehensive, to be honest.<br />
<em><br />
Realms of Arkania 3: Shadow Over Riva</em> on the PC is a good example. It&#8217;s relatively unknown title based on a similarly-obscure German pen and paper role playing system. Not only does it give players a huge amount of freedom, it’s packed full of unique options and offers a huge world full of interesting quests and unusual characters to meet. It’s not quite as accessible as other PC role playing titles of the same era, like <em>Ultima</em>, <em>The Elder Scrolls</em> or <em>Lands of Lore,</em> and its unique systems require quite a run-up to get acquainted with, but the adventure behind this red tape and fiddly interface is highly engrossing.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/roa01.jpg" rel="wp-prettyPhoto[g7040]"><img class="alignleft size-medium wp-image-7046" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/roa01-350x243.jpg" alt="" width="350" height="243" /></a>The story isn’t all that original: Something is going down in the city of Riva, and only a party of brave heroes with the balls to do anything about it stand a chance to save the day. When the player begins their quest, they are handed a pre-generated party of six members. You can play that way if you want, but it’s far more fun and rewarding to kick them all out and generate six entirely unique characters from scratch. What makes <em>Realms of Arkania 3</em> unique in this regard is that each character will have not only skills and good points, like swordsmanship, conversation skills and dance abilities (I’m not joking), but also bad points, like a foul temper or cowardice. All of these things have a tangible impact on the game. In addition to improving their laudable aspects as they level up, these characters will also have the responsibility of diminishing their bad points while they’re at it.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/roa02.jpg" rel="wp-prettyPhoto[g7040]"><img class="aligncenter size-large wp-image-7047" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/roa02-600x417.jpg" alt="" width="600" height="417" /></a></p>
<p>Exploration of the city is handled via a very pixelated 3D perspective that looked a little dated for its time, but it serves it purpose. Everything else, from interacting with other characters and merchants to combat instantly boots the player into a different 2D view. Combat is handled in a top down, isometric view where players move their characters on a segmented map. The combat is turn-based, giving players plenty of time to think about their actions, which is good, because it’s really quite complicated, and even the simplest of choices can have far-reaching implications. It’s not unusual to see two or three party members drop dead as the result of a single enemy action, leaving you wondering just what the heck happened before you get the hang of it.</p>
<p>In this case, a recommendation is easy. <em>RoA3:SOR</em> was obviously made only for avid RPG fans who have the patience to adventure for hours and weigh up each choice for ages. If you can see beyond its dated graphics and fiddly controls, there’s plenty of fun to be had.</p>
<p><img class="aligncenter size-full wp-image-7048" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/roa-bottom-line.png" alt="" width="500" height="88" /></p>


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</ol></p>]]></content:encoded>
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		<title>Crippling PS3 bug borks older machines</title>
		<link>http://nag.tidemedia.co.za/2010/03/crippling-ps3-bug-porks-older-machines/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/crippling-ps3-bug-porks-older-machines/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 12:29:41 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7042</guid>
		<description><![CDATA[
In a dramatic break from tradition, this news item isn&#8217;t just something I&#8217;ve sourced from the usual press outlets &#8212; it&#8217;s something I&#8217;ve actually dealt with. Just yesterday my friend in the UK got ahold of me on Yahoo and mentioned that she couldn&#8217;t play Assassin&#8217;s Creed 2 on her PS3 because of some &#8220;trophy [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7042.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In a dramatic break from tradition, this news item isn&#8217;t just something I&#8217;ve sourced from the usual press outlets &#8212; it&#8217;s something I&#8217;ve actually dealt with. Just yesterday my friend in the UK got ahold of me on Yahoo and mentioned that she couldn&#8217;t play <em>Assassin&#8217;s Creed 2</em> on her PS3 because of some &#8220;trophy error&#8221; or something. Confused at first, I ran through every technical solution I knew to try and help her out, but to no avail. A bit of research on the net revealed that this problem ran deeper than I had at first imagined.</p>
<p>A relatively new outbreak, it seems to be leap year date-related, and seems to only affect certain older models of the PS3 &#8212; preventing users from signing into PSN or playing any of their games with trophies. Yow, thank goodness I have a slim now. Anyway, apparently Sony is aware of the problem and working around the clock to come up with a solution.</p>
<div id="attachment_7045" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-7045" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/01_03-Image.jpg" alt="If you see this, don't panic... Sony is fixing it as we speak." width="500" height="300" /><p class="wp-caption-text">If you see this, don&#39;t panic... Sony is fixing it as we speak.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/01/delays-delays-delays%e2%80%a6/' rel='bookmark' title='Permanent Link: Delays, delays, delays…'>Delays, delays, delays…</a> <small>It seems that there are more Sony delays to report today. The upcoming PS3 motion-control system has been pushed back...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/gamescom-09-sony-and-marvel-sitting-in-a-tree/' rel='bookmark' title='Permanent Link: GAMESCOM 09: Sony and Marvel sitting in a tree'>GAMESCOM 09: Sony and Marvel sitting in a tree</a> <small>It’s GDC and GAMESCOM time in Cologne, Germany, folks. So grab a beer, don your lederhosen, and start eating pretzels,...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/dont-laugh-at-your-playstation-3-it-knows-where-you-live/' rel='bookmark' title='Permanent Link: Don&#8217;t laugh at your PlayStation 3, it knows where you live'>Don&#8217;t laugh at your PlayStation 3, it knows where you live</a> <small>Discovered by patent-watchers Siliconera, it seems Sony has filed several patents all to do with having the PlayStation 3 be...</small></li>
</ol></p>]]></content:encoded>
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		<title>Borderlands Complete Edition announced!</title>
		<link>http://nag.tidemedia.co.za/2010/03/borderlands-complete-edition-announced/</link>
		<comments>http://nag.tidemedia.co.za/2010/03/borderlands-complete-edition-announced/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:34:31 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Games]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7036</guid>
		<description><![CDATA[

With the Borderlands value-adding downloadable content clocking in at almost a total of 4GB for the three DLC packs released so far, it&#8217;s no surprise that Take 2 is releasing Borderlands + DLC on a retail disc. The three DLC packs to be included are:
The Zombie Island of Doctor Ned, a fun zombie-filled romp through [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7036.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><img class="aligncenter size-full wp-image-7037" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/03/borderlands.jpg" alt="borderlands" width="415" height="273" /></p>
<p>With the <em>Borderlands </em>value-adding downloadable content clocking in at almost a total of 4GB for the three DLC packs released so far, it&#8217;s no surprise that Take 2 is releasing <em>Borderland</em>s + DLC on a retail disc. The three DLC packs to be included are:</p>
<p><em>The Zombie Island of Doctor Ned</em>, a fun zombie-filled romp through an entirely new location, built from the ground up. Plenty of missions to keep you busy, with some funny were-Skag action.</p>
<p><em>Mad Moxxi&#8217;s Underdome Riot</em>, a Horde/Firefight derivative where up to four players enter an arena to survive successive waves of themed encounters. It&#8217;s really tough, so teamwork is essential.</p>
<p><em>The Secret Armory of General Knoxx</em>, the newest DLC, is a giant 65 mission expansion that follows right after the single player campaign, with huge new areas, new vehicles and new weapons.</p>
<p>It&#8217;s unclear what this <em>Borderlands </em>Bonzana Boxset will go for, or when it will hit Southern Africa. We&#8217;ll keep you posted.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/01/borderlands-gets-largest-dlc-yet/' rel='bookmark' title='Permanent Link: Borderlands gets &#8220;largest DLC yet&#8221;'>Borderlands gets &#8220;largest DLC yet&#8221;</a> <small>More content for Borderlands? Yes please. Raising the level cap? Yessir, I&#8217;ll have me some of that. New weapons and...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/12/borderlands-mad-moxxi%e2%80%99s-underdome-riot/' rel='bookmark' title='Permanent Link: Borderlands: Mad Moxxi’s Underdome Riot'>Borderlands: Mad Moxxi’s Underdome Riot</a> <small>More Borderlands downloadable content? Yes please! The previous DLC was a blast with plenty of zombie-killing content, though this new...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/borderlands-dlc-available/' rel='bookmark' title='Permanent Link: Borderlands DLC available'>Borderlands DLC available</a> <small>If you’re a fan of Borderlands and you’ve already played every single mission available, then you’ll be happy to hear...</small></li>
</ol></p>]]></content:encoded>
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		<title>Freaky Friday Newsday Hurray!</title>
		<link>http://nag.tidemedia.co.za/2010/02/freaky-friday-newsday-hurray/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/freaky-friday-newsday-hurray/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:55:59 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation Home]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7029</guid>
		<description><![CDATA[
PlayStation Homeless
According to sources, advertisers are abandoning PlayStation Home.  “The product has disappointed both users and advertisers,” says Brand Week. “In fact, Red Bull remains one of the few non-endemic advertisers to carve out space in the world.”
What&#8217;s PlayStation Home? It&#8217;s this &#8220;free&#8221; virtual world thing on the PlayStation 3 where you can roll your [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7029.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><strong>PlayStation Homeless</strong></p>
<p><a href="http://www.edge-online.com/news/advertisers-abandoning-playstation-home" target="_blank">According to sources</a>, advertisers are abandoning <em>PlayStation Home</em>.  “The product has disappointed both users and advertisers,” says Brand Week. “In fact, Red Bull remains one of the few non-endemic advertisers to carve out space in the world.”</p>
<p>What&#8217;s <em>PlayStation Home</em>? It&#8217;s this &#8220;free&#8221; virtual world thing on the PlayStation 3 where you can roll your own creepy, lifeless &#8220;avatar&#8221; and parade it around a bunch of virtual spaces. Mostly, your avatar just gets dry-humped by other avatars who scream &#8216;TAKE IT&#8217; over and over. Initially, <em>Home </em>was just a bunch of meeting point spaces, like a courtyard outside a mall, the area inside the mall where you could buy virtual clothing for real money: and then slowly, more spaces got added that either tied into games, or advertising.</p>
<div id="attachment_7034" class="wp-caption aligncenter" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/pennyarcadehome.jpg" rel="wp-prettyPhoto[g7029]"><img class="size-medium wp-image-7034 " src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/pennyarcadehome-350x175.jpg" alt="Click to Embiggen" width="350" height="175" /></a><p class="wp-caption-text">Click to Embiggen (comic from www.penny-arcade.com)</p></div>
<p>The game-spaces usually had some kind of game-related theme going, or some minigames to play, while the advertising-sponsored spaces were just giant areas with big logos that may as well say CONSUME, BUY, CONSUME! But that&#8217;s a little cynical. Regardless, while Sony boasts that millions have logged in and millions have bought $1 bits of virtual clothing, much like the ill-fated second-reality, Second Life, the real-reality of <em>PlayStation Home</em> seems to be that of stagnation and disinterest.</p>
<p>“From moment one, it kind of felt clunky,” said John Rafferty, creative director at Publicis’ Denuo. “And once you got through that, there wasn’t much there.”</p>
<p>Sony has rebutted all this negativity, by saying the FOX network and US Army still advertise with them. Unfortunately, FOX network and the US Army advertise with everyone and everything indiscriminately.</p>
<p><strong>Itagaki Defeats Tecmo</strong></p>
<p>Remember the court case between <em>Ninja Gaiden</em> and <em>Dead or Alive </em>creator Tomonobu Itagaki and ex-employer and game publisher, Tecmo? That&#8217;s okay, we forgot too.</p>
<p>The short of it: back in June 2008, Itagaki announced his plans to resign from Tecmo and sue for &#8220;unpaid completion bonuses&#8221;. Tecmo denied all this, fired back with a counter-suit, and said Itagaki smelled funny (this bit is made up). Now, the court case has been resolved: and by resolved, we mean that Tecmo settled out of court. According to Itagaki, the settlement was &#8220;harmonious&#8221;.</p>
<p>Pictured below (which was found <a href="http://www.neogaf.com/forum/showthread.php?t=388677" target="_blank">here</a>), is what we think Itagaki&#8217;s new game at his new developer, Tokyo Cowboys, should be:</p>
<div id="attachment_7030" class="wp-caption aligncenter" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/itagaki.jpg" rel="wp-prettyPhoto[g7029]"><img class="size-medium wp-image-7030" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/itagaki-350x314.jpg" alt="Click to Embiggen" width="350" height="314" /></a><p class="wp-caption-text">Click to Embiggen</p></div>
<p><strong>Naughty Dog Moves</strong></p>
<blockquote><p>“Naughty Dog is proud to reveal that after six years in our current studio space, it’s time for the Dogs to move on to a bigger, better Kennel. As of March 1, 2010, we’ll be based out of our new studio less than 500 feet away from our current space.&#8221;</p>
<p>“We’ve built out our new studio from a raw and open floorplan to a killer new studio that provides us with more flexibility in space, layout and adjusting to fluctuating staffing needs – not to mention there are some significant upgrades to help us keep developing cutting-edge, award-winning games.” - <a href="http://www.naughtydog.com/site/post/naughty_dog_is_moving/" target="_blank">Naughty Doggy Bloggy</a></p></blockquote>
<p>The Development Hero Squad that brought us <em>Crash Bandicoot</em>, <em>Jak &amp; Daxter</em> and <em>Uncharted</em>, finally gets a bigger dog run. Go Naughty Dog, Go! They drew us, their fans, this little picture to commemorate the event:</p>
<div id="attachment_7032" class="wp-caption aligncenter" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/naughty-dog-moving.jpg" rel="wp-prettyPhoto[g7029]"><img class="size-medium wp-image-7032" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/naughty-dog-moving-350x218.jpg" alt="Click to Embiggen" width="350" height="218" /></a><p class="wp-caption-text">Click to Embiggen</p></div>
<p><strong>Third Party Games Sell On The Wii</strong></p>
<p>You hear it all the time from the Big Publishers, the party line that &#8220;third-party games don&#8217;t sell on the Wii&#8221;. They usually say this when one of their hand-me-down games with moody, angry plot and &#8220;mature&#8221; content, bombs by not selling to people who realize it&#8217;s crap before even picking it up off the shelf. The story that these publishers don&#8217;t tell, however, is how much frakking money they&#8217;re making from all those <em>other </em>games that they release on the Wii, that go on to sell millions.</p>
<p>Fifty-four third-party titles have cleared the million-mark on the Wii, <a href="http://www.edge-online.com/news/wii-has-76-million-selling-titles" target="_blank">according to Nintendo</a>. This is comparable (if not higher) to the Xbox 360, and completely blows past the PlayStation 3. Yes, the popular &#8216;hardcore&#8217; rebuttal is that these games are all &#8216;pandering&#8217; to the &#8216;casual&#8217; market, blah blah blah. Same old cowdung, different generation. Just remember kids, today&#8217;s hardcore is tomorrow&#8217;s casual.</p>
<p>Regardless, Nintendo finally releasing some solid figures does cast a serious light on how disingenuous publishers can be when they&#8217;re pushing an agenda. With these figures released, the final piece is now in place, and all the bullmanure is put to rest.</p>
<p>&#8220;The Wii is a fad!&#8221; &#8211; Four years after release, and it still outsells the 360 and the PS3. Clearly, it is not a fad.<br />
&#8220;Third-party games don&#8217;t sell on the Wii!&#8221; &#8211; Except when they sell millions.<br />
&#8220;The Wii is for the idiot casual!&#8221; &#8211; Ah yes, when it&#8217;s not YOUR kind of game, it&#8217;s obviously STUPID. Gaming racists. (Gamists?)</p>
<p>So, can we as a gaming culture, please move on from being stupid about things we don&#8217;t personally agree with?</p>
<p><img class="aligncenter size-full wp-image-7033" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/iwata.jpg" alt="iwata" width="343" height="309" /></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/10/uncharted-2-among-thieves-to-receive-downloadable-content/' rel='bookmark' title='Permanent Link: Uncharted 2: Among Thieves to receive downloadable content'>Uncharted 2: Among Thieves to receive downloadable content</a> <small>If you’re a PS3 owner and you haven’t at least played Uncharted 2: Among Thieves, then shame on you. If...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/guitar-hero-5-be-the-legend/' rel='bookmark' title='Permanent Link: Guitar Hero 5: be the legend'>Guitar Hero 5: be the legend</a> <small>You&#8217;ve dressed them up, styled their hair, and given them a swanky pair of sunglasses, but so far there&#8217;s been...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/honey-xbox-360-shrunk-my-games/' rel='bookmark' title='Permanent Link: Honey, Xbox 360 shrunk my games!'>Honey, Xbox 360 shrunk my games!</a> <small>Word on the street, from people beta-testing the new Xbox 360 dashboard update, is that it significantly reduces the size...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Aliens versus Predator</title>
		<link>http://nag.tidemedia.co.za/2010/02/feature-review-aliens-versus-predator/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/feature-review-aliens-versus-predator/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 22:26:53 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7008</guid>
		<description><![CDATA[After nearly a decade of waiting, fans of the Aliens versus Predator games were beginning to wonder if they’d ever get another acid-spraying, head-biting, marine-disemboweling fright fest. Sure, we’ve had the movies to turn to in the meantime, but let’s face it, those atrocities were more like a kick in the pants than a decent [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Rebellion<br>
<b>Publisher:</b> SEGA<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.sega.co.uk/games/aliens-vs-predator/?t=EnglishUK target="_blank">http://www.sega.co.uk</a></div>
<p>After nearly a decade of waiting, fans of the <em>Aliens versus Predator</em> games were beginning to wonder if they’d ever get another acid-spraying, head-biting, marine-disemboweling fright fest. Sure, we’ve had the movies to turn to in the meantime, but let’s face it, those atrocities were more like a kick in the pants than a decent piece of driftwood to cling to.</p>
<p>Well, the wait is finally over, and the latest game in the franchise, aptly titled <em>Aliens versus Predator</em>, has been recently released. It’s an entirely new story, I guess we could call it a “reboot” of the franchise – but the previous two games had no sequential links, so it might not be an entirely appropriate term. Anyway, in a nutshell, the Weyland Yutani Corporation, the greedy conglomerate from the movies that never learns that breeding Xenomorphs always ends in disaster, has found the ruins of a Predator temple on a remote planet. This temple was used a breeding ground for Xenomorphs, which young Predators would then fight as a rite of passage into adulthood. With both a Xenomorph breeding ground and a temple full of Predator technology at their disposal, the greedy corporation decided to establish a research facility and bring in a crew of workers. As you probably already know, this is where things go horribly wrong.<a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp01.jpg" rel="wp-prettyPhoto[g7008]"><img class="aligncenter size-large wp-image-7022" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp01-600x337.jpg" alt="avp01" width="600" height="337" /></a></p>
<p>As in the previous games, players get to play through three separate campaigns: The Marine, the Alien (Xenomorph) and the Predator. Each campaign offers a unique experience and tells a different part of the story. The Marine will probably be the first one most players engage in, since it’s the most familiar in terms of feel. Players take on the role of a nameless rookie member of a squad sent in to investigate a distress signal from the Weyland Yutani research base at the temple.  His gameplay is comprised almost entirely of completing objectives like restarting generators, finding keycodes, investigating distress beacons and trying to escape through the obligatory “only remaining route”. These are all very typical sci-fi-horror reasons to venture down dimly lit corridors, checking every shadow with a flashlight or sprinting balls-out along narrow corridors while being chased by hordes of nasties before a critical door slams shut – and the developers were gracious enough to make fun of it in the game from time to time. It’s clichéd, but it works. As one could expect, there are some collectibles to be found in each area, audio diaries in this case, which paint a picture of what went wrong.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp02.jpg" rel="wp-prettyPhoto[g7008]"><img class="alignright size-medium wp-image-7021" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/avp02-350x196.jpg" alt="" width="350" height="196" /></a>With the Predator, Rebellion has gone down a completely different route than in the previous two games. The Predator’s main task is to investigate the disappearance of some “young bloods” – Predators who were in the process of completing their rite of passage into adulthood. To do this, he must battle the newest wave of Xenomorphs at the temple and get rid of the human invaders while he’s at it. Rather than the very typical weapon-switching FPS style of the previous games, this time the Predator’s arsenal remains localized. He has his claws available at all times, enabling him to lash out at will or block attacks. Doing this allows him to engage in fisticuffs with the Xenos (I kid you not), and it feels not entirely unlike <em>Condemned 2</em> and other games that use a dual trigger system for delivering punches. In addition to this, he has a few Predator gadgets at his disposal, including his shoulder cannon, disc and spear gun. He can turn himself invisible and also use a special distraction technique, which projects a sound that humans will then investigate. What’s also really cool is that, for the first time, the Predator can actually jump as high as he can in the movies, enabling him to leap to higher ground while stalking his prey.</p>


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<li><a href='http://nag.tidemedia.co.za/2009/11/feature-review-modern-warfare-2/' rel='bookmark' title='Permanent Link: Feature review: Modern Warfare 2'>Feature review: Modern Warfare 2</a> <small>While Call of Duty: World at War turned out to be a excellent game in its own right, fans still...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/review-tekken-6/' rel='bookmark' title='Permanent Link: Review: Tekken 6'>Review: Tekken 6</a> <small> To think that Tekken has been around for fifteen years is actually quite amazing. When you look back, it’s...</small></li>
</ol></p>]]></content:encoded>
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		<title>Play Hitman&#8217;s Life free online</title>
		<link>http://nag.tidemedia.co.za/2010/02/play-hitmas-life-free-online/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/play-hitmas-life-free-online/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 11:22:33 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Wizard Productions]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=7010</guid>
		<description><![CDATA[
Normally, I&#8217;m not one for free-to-play browser-based games as I find they tend to fall somewhat short of what I look for in a game. But they&#8217;re obviously taking off, and I don&#8217;t think it will be long at all before they tie in somehow with mainstream commercial games. This will probably happen round about [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/7010.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Normally, I&#8217;m not one for free-to-play browser-based games as I find they tend to fall somewhat short of what I look for in a game. But they&#8217;re obviously taking off, and I don&#8217;t think it will be long at all before they tie in somehow with mainstream commercial games. This will probably happen round about the time the internet becomes sentient and consumes us all. Still, I must admit, this one is fairly interesting, if only for the subject matter.</p>
<p>Released by Wizard Productions, a developer with a respectable stable of online, browser-based games, <em>Hitman&#8217;s Life</em> is a free-to-play browser based game allowing players from around the world to indulge their fantasies of living the life of a highly-paid contract killer. If you want to check it out, his the official link and take the tour <a href="http://www.hitmanslife.com" target="_blank">here</a>.</p>
<div id="attachment_7012" class="wp-caption aligncenter" style="width: 506px"><img class="size-full wp-image-7012" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/25-02-Imag.jpg" alt="It's free." width="496" height="252" /><p class="wp-caption-text">It&#39;s free.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/01/dj-hero-tanking-online/' rel='bookmark' title='Permanent Link: DJ Hero tanking online'>DJ Hero tanking online</a> <small>A bunch of games journalists around the world have pooled their experiences regarding the difficulty in finding a DJ Hero...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Nintendo Media Summit Summary World 1-1</title>
		<link>http://nag.tidemedia.co.za/2010/02/nintendo-media-summit-summary-world-1-1/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/nintendo-media-summit-summary-world-1-1/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 23:47:34 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6995</guid>
		<description><![CDATA[
The Nintendo Media Summit in San Francisco, California, United States of America, has just finished. Lots of stuff happened, all Nintendo stuff, obviously. We&#8217;ve got you covered, right here.
Super Mario Galaxy 2
Release (North America): May 23, 2010
Mario returns, he&#8217;ll jump on stuff, run around planets , and Bowser may be involved.
The short-and-sweet rundown:
Every level is 100% [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6995.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>The Nintendo Media Summit in San Francisco, California, United States of America, has just finished. Lots of stuff happened, all Nintendo stuff, obviously. We&#8217;ve got you covered, right here.</p>
<h1>Super Mario Galaxy 2</h1>
<p>Release (North America): May 23, 2010</p>
<div id="attachment_6997" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-6997" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Mario1.jpg" alt="460x390-Mario1" width="460" height="390" /><p class="wp-caption-text">Super Mario World. Literally. Hah.</p></div>
<p>Mario returns, he&#8217;ll jump on stuff, run around planets , and Bowser may be involved.</p>
<p><strong>The short-and-sweet rundown:</strong></p>
<p>Every level is 100% new, no recycled assets from the first game. You can ride Yoshi in some stages. Yoshi can eat a Dash Pepper to run up vertical walls, while eating a Blimp Fruit makes him expand like a balloon and thus float. Mario can now drill into planets. Skilled players can collect new Comet Metals which unlock more difficult levels with more challenges. Two-player support returns, though no word on if it&#8217;s expanded from the first game&#8217;s &#8216;help cursor&#8217;. You can control Yoshi&#8217;s tongue with the Wiimote. There will be a lot more 2D platforming segments than in the first game. <a href="http://www.gametrailers.com/video/nintendo-media-super-mario/62271?type=flv">HD Trailer</a>, if you want it.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6998" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Mario2.jpg" alt="460x390-Mario2" width="460" height="390" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6999" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Mario3.jpg" alt="460x390-Mario3" width="460" height="390" /></p>
<h1>Metroid: Other M</h1>
<p>Release (North America): June 27, 2010</p>
<div id="attachment_7000" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-7000" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Metroid1.jpg" alt="460x390-Metroid1" width="460" height="390" /><p class="wp-caption-text">Corridors: check. Alien thingies: check. Samus: check.</p></div>
<p>Team Ninja brings us a more cinematic, action-packed kung-fu capable Samus in a traditional <em>Metroid </em>adventure. Explore, shoot, scan, discover.</p>
<p><strong>The short-and-sweet rundown:</strong></p>
<p>It&#8217;s not first-person like <em>Metroid: Prime</em>, but 2D from the side like <em>Super Metroid</em>. You can go first-person by pointing the Wiimote at the screen, though this is used just to look around, scan, and solve puzzles. The game doesn&#8217;t use the Nunchuck at all, only the Wiimote. You can even go first-person during cutscenes, just to check out the action from a different perspective. Nintendo promises voice-acting, and a backstory on the decommissioned Bottle Ship.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-7001" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Metroid2.jpg" alt="460x390-Metroid2" width="460" height="390" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-7002" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Metroid3.jpg" alt="460x390-Metroid3" width="460" height="390" /></p>
<h1>Monster Hunter Tri</h1>
<p>Release (North America): April 20, 2010</p>
<div id="attachment_7003" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-7003" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Monster1.jpg" alt="460x390-Monster1" width="460" height="390" /><p class="wp-caption-text">OM NOM NOM!</p></div>
<p>Hunt giant monsters alone or with your friends, local co-op or online co-op. <em>Monster Hunter</em> is serious business, you&#8217;ll have to track, carefully observe and cunningly attack your prey, or you&#8217;ll die.</p>
<p><strong>The short-and-sweet rundown:</strong></p>
<p>No monthly fees for the North American version (in Japan, you have to buy a monthly Hunter&#8217;s License to play online). Will use Wii-Speak peripheral for online play, letting you voice chat. Lucky America gets a pre-order bonus in the form of 500 free Nintendo Points, and an online-capable demo, before the game is released. In the US at least, you can buy the game seperate, or for $10 more, get the slick $20 black Classic Controller Pro with it. Supports USB keyboard for texting online.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-7004" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Monster2.jpg" alt="460x390-Monster2" width="460" height="390" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6996" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/460x390-Monster3.jpg" alt="460x390-Monster3" width="460" height="390" /></p>


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</ol></p>]]></content:encoded>
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		<title>The lite design doc</title>
		<link>http://nag.tidemedia.co.za/2010/02/the-lite-design-doc/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/the-lite-design-doc/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:12:46 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Development Theory]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6979</guid>
		<description><![CDATA[People tend to roll their eyes at the idea of making design documents for small-scale game projects. Fair enough: screwing around for a few hours to make a generic platformer doesn&#8217;t require the care, precision and co-ordination of, say, an Army of Two co-op snipe &#8212; it tends to be a more casual exercise with [...]]]></description>
			<content:encoded><![CDATA[<p>People tend to roll their eyes at the idea of making design documents for small-scale game projects. Fair enough: screwing around for a few hours to make a generic platformer doesn&#8217;t require the care, precision and co-ordination of, say, an <em>Army of Two</em> co-op snipe &#8212; it tends to be a more casual exercise with no concrete direction.</p>
<p>This in itself is okay, but creating a &#8220;lite&#8221; design doc for even your simplest of endeavours can move it from the realm of &#8220;something crappy and experimental&#8221; to the hallowed fields of &#8220;something crappy and experimental that has everybody going insane&#8221;. Taking your game seriously (or at least taking the time to document stuff) will benefit your final product immensely. The idea of <a href="http://nag.tidemedia.co.za/2009/07/the-organised-developer/" target="_blank">becoming a more organised dev</a> doesn&#8217;t guarantee passage to Awesomeville, but at least it can get you in the queue for a ticket.</p>
<div id="attachment_6991" class="wp-caption alignright" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/flowcharts.jpg" rel="wp-prettyPhoto[g6979]"><img class="size-medium wp-image-6991" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/flowcharts-350x289.jpg" alt="For a real design doc, it helps to remember what you learned in those InfoSys lectures..." width="350" height="289" /></a><p class="wp-caption-text">For a real design doc, it helps to remember what you learned in those InfoSys lectures...</p></div>
<p>For a start, lite docs offer you the opportunity to clearly realise your own game goals. In the same way that crafting a one-sentence summary of your game is a notable <a href="http://www.gamasutra.com/view/feature/4117/building_buzz_for_indie_games.php" target="_blank">marketing must</a>, the ability to jot down and regularly refer to a few of your overarching design goals can be surprisingly valuable for the game creation process. Want to add a new enemy? Check your goal list: if it emphasises <a href="http://whatareyouwait.info/" target="_blank">momentum-based platforming action</a>, then you can design an enemy to slow you down or bounce you away instead of doing something cliché like firing bullets.</p>
<p>Scribbling these core goals somewhere, even if nothing else is added to your documentation, can help you fight off looming feature creep: throwing random movement schemes into a game intended to be purely deterministic would be a bad move, yet it&#8217;s one that&#8217;s startlingly easy to make if a written reference isn&#8217;t handy. And when the game gets bigger and more complicated, you may not always remember the reasons why you&#8217;ve gone in a particular direction: plans made at the beginning of a project may well become blurry or even forgotten by the time you&#8217;re halfway through. This, more than anything else, can cause undesirable departures from your core &#8220;game plan&#8221;.</p>
<p>A design doc is also just a great way of forcing you to think through a game in advance. Sometimes, a project&#8217;s balance or progression can be vastly improved with a few scrawls and some pseudo-maths without writing a single line of code: for example, taking a page to summarise all potential enemies and their statistics helps you spot and fix undesirable effects before they emerge in-game among a bunch of more dissociated game objects and states.</p>
<div id="attachment_6992" class="wp-caption alignleft" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/notepad.jpg" rel="wp-prettyPhoto[g6979]"><img class="size-medium wp-image-6992" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/notepad-350x251.jpg" alt="...but an indie hobbyist's &quot;design doc&quot; can be hacked together in any form desired, for any purpose needed!" width="350" height="251" /></a><p class="wp-caption-text">...but an indie hobbyist&#39;s &quot;design doc&quot; can be hacked together in any form desired, for any purpose needed!</p></div>
<p>Remember: a lite doc doesn&#8217;t need to be &#8220;proper&#8221; in any way. It doesn&#8217;t have to be a cast-iron set of rules that you adhere to. It can take the form of a comprehensive game plan, a stats sheet or even just a to-do list (if your game reaches any level of popularity at all, you can bet that there will be far more feedback and suggestions than you can easily remember). You can use a tool like <a href="http://wikidpad.sourceforge.net/">WikidPad</a> to organise your thoughts, or just fire up a handy copy of Notepad and start jotting down ideas.</p>
<p>The ability to communicate and store your ideas is an important life skill, so why not apply it within the realm of game dev? It&#8217;ll help you out immensely &#8212; both now and later.</p>


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<li><a href='http://nag.tidemedia.co.za/2009/04/ready-steady-aaaaaand-code/' rel='bookmark' title='Permanent Link: Ready, steady aaaaaand &#8230; code!'>Ready, steady aaaaaand &#8230; code!</a> <small>The Ludum Dare 48-hour game development competition came to a close last weekend. Yes, you read correctly: 48 hours. That&#8217;s...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/good-level-design/' rel='bookmark' title='Permanent Link: Good level design'>Good level design</a> <small>It&#8217;s rare to find a game where concepts like space and territory don&#8217;t play a pretty gosh-darn important role, but...</small></li>
</ol></p>]]></content:encoded>
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		<title>Top Ten Scariest games of all time</title>
		<link>http://nag.tidemedia.co.za/2010/02/top-ten-scariest-games-of-all-time/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/top-ten-scariest-games-of-all-time/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 11:51:42 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6983</guid>
		<description><![CDATA[
This is not the first, and it probably won&#8217;t be the last time a website puts together their own Top Ten list of the scariest videogames of all time. But let&#8217;s face it, we love Top Tens, especially to see where our favourite games rank in the eyes of those we trust to tell us [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6983.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>This is not the first, and it probably won&#8217;t be the last time a website puts together their own Top Ten list of the scariest videogames of all time. But let&#8217;s face it, we love Top Tens, especially to see where our favourite games rank in the eyes of those we trust to tell us about these things. Whether you like to agree or submit your a protest all in caps about the omission of your peculiar favourite is all part of the fun. This time, Joystick Division has posted their own Scariest Games of All Time Top Ten, check it out <a href="http://www.joystickdivision.com/2010/02/top_ten_scariest_games_of_all.php" target="_blank">here</a>.</p>
<p>Personally I agree with most of these choices, except their number 1: The Gamecube remake of <em>Resident Evil</em>. I&#8217;ve never actually found <em>Resident Evi</em>l to be scary, and I&#8217;ve always thought of it more like a sci-fi game, a dark sci-fi game. But maybe I&#8217;m just desensitised after so many years of playing scary games. Hell, I don&#8217;t regard <em>Bioshock </em>as having any horror elements at all, but some people I know find it terrifying. Is it actually scary, or are my senses just dulled?</p>
<div id="attachment_6985" class="wp-caption aligncenter" style="width: 310px"><img class="size-full wp-image-6985" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/24-02-Image.jpg" alt="Games are definitely one of the best vehicles for delivering an engrossing horror experience." width="300" height="400" /><p class="wp-caption-text">Games are definitely one of the best vehicles for delivering an engrossing horror experience.</p></div>


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</ol></p>]]></content:encoded>
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		<title>Possible Riddick movie sequel made possible by the games?</title>
		<link>http://nag.tidemedia.co.za/2010/02/possible-riddick-movie-sequel-made-possible-by-the-games/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/possible-riddick-movie-sequel-made-possible-by-the-games/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 09:12:18 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6971</guid>
		<description><![CDATA[
A recent post over at Slashdot, reporting on something said by Scott Harris over at Moviefone, posits on the the often baffling trend of Hollywood movie ticket and DVD sales. Sometimes things just don&#8217;t pan out &#8212; for no good reason. The Chronicles of Riddick movie, for instance, didn&#8217;t perform all that well, truth be [...]]]></description>
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<p>A recent post over at Slashdot, reporting on something said by Scott Harris over at Moviefone, posits on the the often baffling trend of Hollywood movie ticket and DVD sales. Sometimes things just don&#8217;t pan out &#8212; for no good reason. The <em>Chronicles of Riddick</em> movie, for instance, didn&#8217;t perform all that well, truth be told. It didn&#8217;t do all that well on DVD, either. But combining that with the revenue generated by the games and it seems that there might be the possibility of another movie in the franchise featuring everyone&#8217;s favourite bald-headed, personality-lacking muscle man, Vin Diesel. The short article has a few technical words in it that are hard to understand, but that&#8217;s the gist of it. Check out the original post <a href="http://games.slashdot.org/story/10/02/17/0611259/New-Riddick-Movie-Made-Possible-By-Games?from=rss&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Slashdot%2FslashdotGames+%28Slashdot%3A+Games%29" target="_blank">here</a>, if you&#8217;re really interested.</p>
<div id="attachment_6972" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-6972" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/23-02-Image.jpg" alt="He's bald and has no personality, but we like him that way." width="500" height="537" /><p class="wp-caption-text">He&#39;s bald and has no personality, but we like him that way.</p></div>


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<li><a href='http://nag.tidemedia.co.za/2009/12/cheating-in-games-from-a-philosophical-perspective/' rel='bookmark' title='Permanent Link: Cheating in games from a philosophical perspective'>Cheating in games from a philosophical perspective</a> <small>This is a bit odd to post in the news section, but after I read this feature article at Tech...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/top-ten-scariest-games-of-all-time/' rel='bookmark' title='Permanent Link: Top Ten Scariest games of all time'>Top Ten Scariest games of all time</a> <small>This is not the first, and it probably won&#8217;t be the last time a website puts together their own Top...</small></li>
</ol></p>]]></content:encoded>
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		<title>Stargate studio in peril&#8230;</title>
		<link>http://nag.tidemedia.co.za/2010/02/stargate-studio-in-peril/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/stargate-studio-in-peril/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 22:49:17 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Stargate]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6966</guid>
		<description><![CDATA[
Cheyenne Mountain Entertainment, who released their Stargate-themed online third-person shooter a few weeks ago and are working on a Stargate-themed MMO, have just filed for Chapter 11 (bankruptcy protection).

This puts their new shooter and upcoming MMO in a dangerous position, and there is a good chance the MMO will never see the light of day.
&#8220;Cheyenne [...]]]></description>
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<p>Cheyenne Mountain Entertainment, who released their <a href="http://www.stargateresistance.com/" target="_blank"><em>Stargate</em>-themed online third-person shooter</a> a few weeks ago and are working on a <a href="http://www.stargateworlds.com/" target="_blank"><em>Stargate</em>-themed MMO</a>, have just filed for Chapter 11 (bankruptcy protection).</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/sg.jpg" rel="wp-prettyPhoto[g6966]"><img class="aligncenter size-full wp-image-6967" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/sg.jpg" alt="sg" width="440" height="260" /></a></p>
<p>This puts their new shooter and upcoming MMO in a dangerous position, and there is a good chance the MMO will never see the light of day.</p>
<p>&#8220;Cheyenne Mountain&#8217;s corporate structure has undergone some dramatic changes in the last few weeks, and that has resulted in various actions such as the filing for Chapter 11,&#8221; said a statement, <a href="http://forums.stargateworlds.com/showpost.php?p=715159&amp;postcount=6" target="_blank">posted to the <em>Stargate Worlds</em> forum</a>.</p>
<p>&#8220;Certain parties believed that was the right thing to do, other parties do not and this is still being evaluated and may be rescinded. Even if the bankruptcy should go through, however, Chapter 11 simply allows a company to restructure its debt to a manageable plan approved by the courts. It does not absolve a company of debt, and it does not shut it down or otherwise affect its daily operations.</p>
<p>&#8220;This will all be sorted out in the legal and proper manner, and all of us on the development side of things hope it&#8217;s done as quickly as possible. That said, our entire staff is in-house working on upgrades and expansions for <em>Stargate Resistance</em>, and we continue to be motivated and excited by the response we&#8217;ve received from our customers.&#8221;</p>
<p>&#8220;The shareholders and board of the Company have removed Mr. Whiting as a board member and as an officer and terminated his employment with the Company and any of its subsidiaries. The Company has joined the litigation against Mr. Whiting for alleged wrongdoing.&#8221;</p>
<p>According to a statement on the company&#8217;s site, CME has also severed ties with its former chairman and CEO following &#8220;various wrong doing against the company&#8221;.</p>
<p>&#8220;The Company [...] became aware a few months ago that Mr. Whiting, was named in a complaint filed in Utah County, Utah, (Case No. Civil 0904022438), and that he has caused the Company to be named in that same lawsuit, and he has allegedly obligated the Company for monies paid to Garvick Properties, LLC, a limited liability company controlled by Mr. Whiting (“Garvick”),&#8221; it reads.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/10/dungeons-and-dragons-soda-%e2%80%93-the-choice-of-9-out-of-10-dms/' rel='bookmark' title='Permanent Link: Dungeons and Dragons soda – the choice of 9 out of 10 DMs'>Dungeons and Dragons soda – the choice of 9 out of 10 DMs</a> <small>When I saw this, the nerd in me just couldn’t resist posting it as news for the sheer amusement factor...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/look-over-there-an-obvious-distraction/' rel='bookmark' title='Permanent Link: Look over there! An obvious distraction!'>Look over there! An obvious distraction!</a> <small>You have 30 moves to drench the board. Go drench it now. Drench it! Confused? Don&#8217;t be. See the colour...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/ea-blows-dust-off-old-ips/' rel='bookmark' title='Permanent Link: EA blows dust off old IPs'>EA blows dust off old IPs</a> <small>Some very snoopy people have uncovered new trademarks recently filed by games publisher/behemoth EA. Trademarks for classic oldies like Populous, Wing...</small></li>
</ol></p>]]></content:encoded>
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		<title>NAG March 2010 issue</title>
		<link>http://nag.tidemedia.co.za/2010/02/nag-march-2010-issue/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/nag-march-2010-issue/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 13:47:14 +0000</pubDate>
		<dc:creator>Geoff Burrows</dc:creator>
				<category><![CDATA[Bytes]]></category>
		<category><![CDATA[NAG Issues]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6959</guid>
		<description><![CDATA[2010 is officially in full swing, but that&#8217;s not enough to stop us from giving you a massive feature filled to the brim with awesome things that you need to be excited for. We get behind the scenes and hands-on with the Command and Conquer 4 multiplayer beta and Heavy Rain. Our reviews section is [...]]]></description>
			<content:encoded><![CDATA[<p>2010 is officially in full swing, but that&#8217;s not enough to stop us from giving you a massive feature filled to the brim with awesome things that you need to be excited for. We get behind the scenes and hands-on with the <em>Command and Conquer 4</em> multiplayer beta and <em>Heavy Rain</em>. Our reviews section is left a little dry after all the sand from last month, but it&#8217;s nonetheless awesome with reviews of <em>Mass Effect 2</em>, <em>Darksiders</em>, <em>Army of Two: The 40th Day</em> and <em>Dark Void</em> (okay, so the last one isn&#8217;t so awesome). Our hardware section is still going strong, you&#8217;ll be pleased to know. We tear apart the massive ASUS EAH5970, the ASUS ROG G51J-3D notebook and the petite, Atom-powered ZOTAC MG HD-ND01. And don&#8217;t forget to look out for the start of our Dremel DIY modding section, and be sure to provide your feedback/suggestions/questions.</p>
<p>The March issue will be on shelves this Thursday, the 25th of February. Guaranteed to be 100% sand-free.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-6961" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/NAG-March-2010-cover.jpg" alt="" width="597" height="783" /></p>
<p style="text-align: center;"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/NAG-March-2010-contents.pdf" target="_blank">Click here for the contents PDF [240KB]</a></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/03/welcome-to-the-new-nag-online/' rel='bookmark' title='Permanent Link: Welcome to the new NAG Online'>Welcome to the new NAG Online</a> <small>It’s been a long time coming (11 years to be precise) but it’s finally here – NAG Online is the...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/daily-news-is-here/' rel='bookmark' title='Permanent Link: Daily news is here!'>Daily news is here!</a> <small>As you may have noticed, there&#8217;s a new section on the main page. This section is written purely by the...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/06/introducing-retro-reviews/' rel='bookmark' title='Permanent Link: Introducing Retro Reviews'>Introducing Retro Reviews</a> <small>It&#8217;s no mystery that we at NAG have a passion for classic games &#8211; a passion that we&#8217;d like to...</small></li>
</ol></p>]]></content:encoded>
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		<title>Gimmick or no gimmick?</title>
		<link>http://nag.tidemedia.co.za/2010/02/gimmick-or-no-gimmick/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/gimmick-or-no-gimmick/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 09:35:10 +0000</pubDate>
		<dc:creator>Wesley Fick</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[AMD ATI]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[DRM]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6900</guid>
		<description><![CDATA[
I have to admit, a lot of new tech that I read or hear about, or see, is enough to get me pretty excited. My internal hype engine is tuned only to technology and games these days &#8212; the newest Lamborghini only gets a yawn from me; it&#8217;s far too much like the Batmobile. But [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6900.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<div id="attachment_6915" class="wp-caption alignright" style="width: 245px"><a href="http://i438.photobucket.com/albums/qq105/fickwesley/Gimmick/cars_reventon_gallery__600x400.jpg" rel="wp-prettyPhoto[g6900]"><img class="size-medium wp-image-6915" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/cars_reventon_gallery__600x400-350x233.jpg" alt="Guess what? I'm still yawning. *yawns*" width="235" height="156" /></a><p class="wp-caption-text">Guess what? I&#39;m still yawning. *yawns*</p></div>
<p>I have to admit, a lot of new tech that I read or hear about, or see, is enough to get me pretty excited. My internal hype engine is tuned only to technology and games these days &#8212; the newest Lamborghini only gets a yawn from me; it&#8217;s far too much like the Batmobile. But there are a few new toys on the block that pique my interest &#8212; while these look kind of gimmicky, I thought I&#8217;d share these with you anyway.</p>
<p><strong>THE APPLE iPAD</strong></p>
<p>Seriously, who thinks up these silly names in the Apple labs? Not only is it in<a href="http://www.tomshardware.co.uk/fujitsu-apple-ipad-trademark-infringement,news-32680.html"> direct violation of Fujitsu&#8217;s own marketed iPad brand</a>, but it just sounds really silly in this, the 21st century.  We&#8217;re in an age where computing is more a part of your life than a necessary evil. It is my opinion that the sandbox environment for iPad users will be more  frustrating than previously thought possible, and here I believe Google&#8217;s Chrome tablet will impress to no end.</p>
<div id="attachment_6921" class="wp-caption alignleft" style="width: 292px"><img class="size-full wp-image-6921  " src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/Apple-iPad4-L-237333-3.jpg" alt="Fail in most areas, but the iPad may be another feather in Apple's ridiculously priced cap." width="282" height="193" /><p class="wp-caption-text">Fail in most areas, but the iPad may be another feather in Apple&#39;s ridiculously priced cap.</p></div>
<p>Additionally, the iPad is already in trouble from both the HP and Notion Ink Adam tablets, both of which are far more capable devices than the iPad. Apple also makes a killing off various models, and <a href="http://www.tomshardware.co.uk/apple-ipad-cost-iphone-ipod,news-32698.html">starts off with $208 profit from the low-range model</a>. This is clearly a ripoff for most. Gimmick spotted!</p>
<p><strong>EYEFINITY</strong></p>
<p>I&#8217;m unsure about this one. With this, ATI has single-handedly changed the way game developers are looking at gaming on multiple screens. In the past, you could only play on the one monitor while the other sat idle <em>[Assuming that </em>SupCom <em>never did this, of course. -Ed]</em>. Well, its no longer the case, and there are games out there right now that can easily take advantage of this sweet feature. But is it a gimmick?</p>
<p>I recently saw this in action in a couple of cellphone-shot videos (because I&#8217;m obviously not rich enough for something like this) and can really see the benefits of having three screens. On the one hand, I&#8217;ll never have to dig around for that app I left open buried underneath all the others &#8211; I can leave it on the one screen and monitor what it&#8217;s doing. On the other hand, this picture below:</p>
<p><img class="aligncenter size-full wp-image-6917" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/eyefinity.jpg" alt="eyefinity" width="550" height="278" /></p>
<p>NVIDIA, eat my left nipple. <strong>THIS</strong> is the way that games are meant to be played. Just look at that &#8211; the view, the wrap-around feeling is completely amazing, and I already know a few people who have similar setups. Eyefinity on six or more monitors is a gimmick, but on 3, it&#8217;s perfect. I&#8217;m getting a setup like this in the near future.</p>
<p><strong>DRM</strong></p>
<p>Yes, I know, DRM has never been something people can actually use to their benefit, and to this day neither has any company strived to do that. There are many other gimmicks out there, but this one always deserves mention &#8212; because no stupid gimmick leaves us sitting with a dead game that requires the Internet for LANs. Please, developers, release your games with Steam integration in the future &#8212; Valve knows a hell of a lot more than anyone else about how to satisfy their customers <strong><em>offline</em></strong>.</p>
<p><img class="aligncenter size-large wp-image-6928" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/drm-600x480.jpg" alt="drm" width="388" height="311" /></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/10/can-it-get-cheaper/' rel='bookmark' title='Permanent Link: Can it get cheaper?'>Can it get cheaper?</a> <small>In light of the recent announcement by Activision that they are going to mark up their retail price for Call...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/06/directx11-is-it-worth-the-upgrade/' rel='bookmark' title='Permanent Link: DirectX11 &#8211; is it worth the upgrade?'>DirectX11 &#8211; is it worth the upgrade?</a> <small>Some time ago, I got involved in a discussion about Microsoft’s DirectX11. While the general air was mixed, nobody was...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/06/deescount-deescount/' rel='bookmark' title='Permanent Link: Deescount, Deescount'>Deescount, Deescount</a> <small>Everyone loves a good bargain. Going through my two favourite online shops &#8211; Take2 and Prophecy &#8211; brings up quite...</small></li>
</ol></p>]]></content:encoded>
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		<title>Science says: women secretly want hairy geeks</title>
		<link>http://nag.tidemedia.co.za/2010/02/science-says-women-secretly-want-hairy-geeks/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/science-says-women-secretly-want-hairy-geeks/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 20:46:39 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Science]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6952</guid>
		<description><![CDATA[

Fear not, nerd brethren! According to a recent study* &#8211; while women say they want tall, dark and handsome, what they really want is slightly hairy and kinda geeky. The skinny straight from DailyMail:
Most women claim to be attracted to tall, dark and handsome men, but a new study has revealed that facial stubble and [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6952.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><img class="aligncenter size-full wp-image-6953" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/hairy.jpg" alt="hairy" width="217" height="241" /></p>
<p>Fear not, nerd brethren! According to a recent study* &#8211; while women say they want tall, dark and handsome, what they really want is slightly hairy and kinda geeky. The skinny straight from <a href="http://www.dailymail.co.uk/femail/article-1251929/The-perfect-man-geek-facial-stubble--womens-secret-turn-ons-revealed.html" target="_blank">DailyMail</a>:</p>
<blockquote><p>Most women claim to be attracted to tall, dark and handsome men, but a new study has revealed that facial stubble and a geeky personality are their biggest secret turn-ons.</p>
<p>Despite complaining that it looks unkempt and feels rough to touch, the unshaven look on a man is actually a turn-on for 41 per cent of women. A slightly geeky personality came second, proving that women really do like a guy who knows their stuff when it comes to technology. A hairy chest was voted third, followed by a man who loves to read or cries at a soppy film.</p>
<p>Other secret turn-ons to feature in the top ten include grey hair, glasses and being a passionate supporter of a sports team.</p>
<p>But almost one in five would never admit what they really find attractive in a man to other people.</p>
<p>A spokesman for www.onepoll.com, which carried out the research, said: &#8216;Publically, girls will claim they want a muscly guy, who is hair free and manly enough not to show his emotional side.</p>
<p>&#8216;But these results prove that they secretly want something different. It seems women really do like a guy who is able to show a softer side, or who is carrying a little bit of extra weight.</p>
<p>&#8216;I&#8217;m sure it&#8217;s a relief to men all over the country to find out that women aren&#8217;t actually looking for that perfect guy.&#8217;</p>
<p>The poll of 2,500 women also revealed that 91 per cent would actually prefer a guy who had a few flaws over someone who is perfect.</p>
<p>And more than half would rather a guy who was soft and cuddly instead of toned and muscly.</p>
<p>Almost two thirds would prefer to be with a naturally hairy man, while 56 per cent like a guy with a little bit of stubble over someone who is clean shaven or has a full beard.</p>
<p>Women also prefer a guy who doesn&#8217;t spend too much time on his appearance, with 63 per cent saying they would like a man who got ready quickly rather than fussing over what he looked like.</p>
<p>Fifty-eight per cent of women even want a guy who doesn&#8217;t care what he eats over someone who is watching his weight and counting calories.</p></blockquote>
<p>So there you have it. Chubby, hairy nerds? You&#8217;re in! That is, if you look anything like Toby McGuire or Johhny Depp&#8230;</p>
<p><em>* the study was nothing more than a poll aimed at women, so it&#8217;s not really research at all, since it would imply women know what they want.</em></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/11/c-net-console-reliability-survey/' rel='bookmark' title='Permanent Link: C-Net console reliability survey'>C-Net console reliability survey</a> <small>Recently, C-Net conducted a study in the UK regarding the reliability of the three major consoles: The Xbox 360, the...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/final-fantasy-xiii-facedrop/' rel='bookmark' title='Permanent Link: Final Fantasy XIII facedrop'>Final Fantasy XIII facedrop</a> <small>Not only did the recent release of Advent Children Complete come with a retooled plotline for the sort-of-sequel movie to...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/12/manolith-25-hottest-female-video-game-protagonists/' rel='bookmark' title='Permanent Link: Manolith 25 hottest female video game protagonists'>Manolith 25 hottest female video game protagonists</a> <small>You can throw whatever kind of equal-opportunity, female-exploitation and progressive-thinking you like at the issue, but you can’t change the...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature review: Bioshock 2</title>
		<link>http://nag.tidemedia.co.za/2010/02/feature-review-bioshock-2/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/feature-review-bioshock-2/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:35:50 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[First Person Shooter]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6901</guid>
		<description><![CDATA[I often wonder what it must be like to work for a games studio, creating the sequel to a game that was highly acclaimed and won its fair share of Game of the Year Awards. Sure, you might surprise gamers and reviewers the first time round, but next time everyone will be watching closely. Well, [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> 2K Marin<br>
<b>Publisher:</b> 2K Games<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">PS3</span> | Xbox 360<br>
<b>Website:</b> <a href=http://www.bioshock2game.com/ target="_blank">www.bioshock2game.com</a></div>
<p>I often wonder what it must be like to work for a games studio, creating the sequel to a game that was highly acclaimed and won its fair share of Game of the Year Awards. Sure, you might surprise gamers and reviewers the first time round, but next time everyone will be watching closely. Well, I wondered about it again recently, when all eyes were on 2K Games for the release of <em>Bioshock 2</em>, the sequel to the critically-acclaimed 2007 shooter.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-01.jpg" rel="wp-prettyPhoto[g6901]"><img class="aligncenter size-large wp-image-6943" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-01-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>Once again the story takes place in the city of Rapture: a secret underwater utopia where people seeking respite from government, religion and other forms of oppression could go to seek their fortunes freely. Well, that was the idea, but an internal civil war fueled by a genetic tonic called Adam soon reduced this utopia to ruins. This time, players assume the role of a Big Daddy, a genetically-altered man confined to an armoured diving suit whose sole purpose is to protect the city’s iconic Little Sisters &#8212; small girls who wander the city harvesting the coveted substance, Adam.</p>
<p>This particular Big Daddy, named Subject Delta, is an early model, which means that he has a few differences to the others, the most important being that he is exclusively bound to a particular Little Sister. In Delta’s case, the Little Sister is a girl named Eleanor Lamb, the daughter of a prominent Rapture psychiatrist who now serves as the leader of a cult in the crumbling, leaking halls of the city a decade after the events of the first game. In the hope to be reunited with Eleanor, Subject Delta follows the guidance of Dr Tenenbaum (remember her?), who has returned to Rapture to put an end to the project she started once and for all. <em>Bioshock 2</em>’s complex story is also full of jarring opinions and commentary on human nature.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-02.jpg" rel="wp-prettyPhoto[g6901]"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-04.jpg" rel="wp-prettyPhoto[g6901]"><img class="aligncenter size-large wp-image-6946" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/bs2-04-600x337.jpg" alt="" width="600" height="337" /></a></a></p>
<p>The story is interesting and compelling, but what makes <em>Bioshock 2</em> even more engrossing is the in-depth gameplay. On the surface, the game plays like a standard first-person shooter, but a good hour or two of play will start to reveal the true depth of play it truly possesses. Subject Delta has two main offensive options at his disposal: weapons and plasmids. The weapons seem fairly standard at first. Delta starts out with the huge drill attached to his arm. He can smack enemies with it or rev it up to deliver a high-damage drilling attack. He can also find plenty of other weapons, including the standard-issue Big Daddy rivet gun, a Gatling cannon, a shotgun, and rocket launcher, among others. Each of these weapons can be upgraded up to three times, with each upgrade offering an interesting new benefit, like increased damage, larger ammo clips or ricocheting bullets. Each weapon can also use three different types of ammo, each of which is useful in a particular situation.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/02/feature-review-mass-effect-2/' rel='bookmark' title='Permanent Link: Feature Review: Mass Effect 2'>Feature Review: Mass Effect 2</a> <small>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/game-review-batman-arkham-asylum/' rel='bookmark' title='Permanent Link: Feature review: Batman: Arkham Asylum'>Feature review: Batman: Arkham Asylum</a> <small> I’ll come clean right here, at the start here: I’m not a Batman fan, and I’ve never been a...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/review-ratchet-and-clank-a-crack-in-time/' rel='bookmark' title='Permanent Link: Review: Ratchet and Clank: A Crack in Time'>Review: Ratchet and Clank: A Crack in Time</a> <small>Since its debut on the PS3, the Ratchet and Clank series seems to have finally gained a continuing story. Before...</small></li>
</ol></p>]]></content:encoded>
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		<title>Civilization V adding more angles to the series&#8230;</title>
		<link>http://nag.tidemedia.co.za/2010/02/civilization-v-adding-more-angles-to-the-series/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/civilization-v-adding-more-angles-to-the-series/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 22:28:27 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Civilization]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6936</guid>
		<description><![CDATA[

The master of turn-based onion-layered diplomatic strategy returns. Civilization V sports a new hexagonal tile map, a new combat system, more diplomatic options and a large community hub for sharing content and civilization-dueling.
Developed by Firaxis (who&#8217;ve been doing all of Sid&#8217;s good works since 1997 when he left Microprose), Civilization V has a completely new [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6936.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6937" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/500x_screenshot_03_01.jpg" alt="" width="500" height="321" /></p>
<p>The master of turn-based onion-layered diplomatic strategy returns. <em>Civilization V</em> sports a new hexagonal tile map, a new combat system, more diplomatic options and a large community hub for sharing content and civilization-dueling.</p>
<p>Developed by Firaxis (who&#8217;ve been doing all of Sid&#8217;s good works since 1997 when he left Microprose), <em>Civilization V</em> has a completely new game engine that allows for colourful, lush landscapes. The new combat system and hexagonal tiles ooze tabletop war gaming. Hopefully, a few of the smooth ideas implemented in <em>Civilization: Revolution</em>, will return in <em>Civilization V</em>.</p>
<p>&#8220;Each new version of <em>Civilization </em>presents exciting challenges for our team,&#8221; said Sid Meier, director of creative development at Firaxis Games. &#8220;Thankfully, ideas on how to bring new and fun experiences to <em>Civ </em>players never seem to stop flowing. From fully animated leaders and realistic landscapes, new combat tactics, expanded diplomacy and shared mods, we&#8217;re excited for players to see the new vision our team at Firaxis has brought to the series.&#8221;</p>
<p>The more casual <em>Civilization </em>fan can look forward to an upcoming Facebook rendition of <em>Civ</em>:</p>
<p>&#8220;In addition to <em>Civilization V</em>, Firaxis Games is also currently developing <em>Sid Meier&#8217;s Civilization Network</em>, a <em>Civ </em>game for Facebook. With Sid Meier leading design, <em>Civilization Network</em> will offer yet another option for world domination to both the casual gamer and the biggest fans of the series. It&#8217;s another way to access the famously addictive world of <em>Civilization</em>.&#8221;</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6938" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/500x_screenshot_02_03.jpg" alt="500x_screenshot_02_03" width="500" height="286" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6937" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/500x_screenshot_01_01.jpg" alt="500x_screenshot_01_01" width="500" height="321" /></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/08/achievement-unlocked-battle-net-totally-like-xbox-live/' rel='bookmark' title='Permanent Link: Achievement Unlocked: Battle.net totally like Xbox Live'>Achievement Unlocked: Battle.net totally like Xbox Live</a> <small>Now this shouldn&#8217;t come as a surprise to anyone, considering Battle.net already has a unified login and Achievements for World...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/nintendo-dsi-and-facebook-are-now-friends/' rel='bookmark' title='Permanent Link: Nintendo DSi and Facebook are now friends'>Nintendo DSi and Facebook are now friends</a> <small>The Nintendo DSi has a new firmware revision out (1.4), which finally adds in the support for uploading photos taken...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/dj-hero-not-selling-yet-making-money-best/' rel='bookmark' title='Permanent Link: DJ Hero &#8211; not selling, yet making money best&#8230;'>DJ Hero &#8211; not selling, yet making money best&#8230;</a> <small> It&#8217;s very confusing, some days. The gaming industry, that is.  You hear things, like &#8220;DJ Hero isn&#8217;t really selling&#8221;...</small></li>
</ol></p>]]></content:encoded>
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		<title>More Super Street Fighter IV characters revealed</title>
		<link>http://nag.tidemedia.co.za/2010/02/more-super-street-fighter-iv-characters-revealed-2/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/more-super-street-fighter-iv-characters-revealed-2/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 09:24:14 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fighting]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6903</guid>
		<description><![CDATA[
OK, if there&#8217;s ever any news on Street Fighter, you can be sure that I&#8217;ll report on it. In this case, I&#8217;m particularly excited because three more characters have been revealed for the upcoming Super Street Fighter IV &#8211; the mandatory upgrade to long-awaited 2D versus fighter. Now, we&#8217;ve already had a bunch of new [...]]]></description>
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<p>OK, if there&#8217;s ever any news on <em>Street Fighter</em>, you can be sure that I&#8217;ll report on it. In this case, I&#8217;m particularly excited because three more characters have been revealed for the upcoming <em>Super Street Fighter IV</em> &#8211; the mandatory upgrade to long-awaited 2D versus fighter. Now, we&#8217;ve already had a bunch of new characters &#8211; but sod Cody and Guy and T.Hawk and that new chick&#8230; whatever her name is, these new faces come from <em>Street Fighter III</em> &#8211; among them my favourite character, Makoto.</p>
<p>Makoto is a karate user, but she&#8217;s not just another Ryu clone. In fact, she&#8217;s completely different. She&#8217;s damn hard to use (or at least she was in <em>SFIII: Third Strike</em>, we&#8217;ll see in <em>SSFIV</em>), but she really packs the pain behind every blow. When Makoto landed a hit, her opponent knew all about it.</p>
<p>Ibuki is the second new face to be revealed. She&#8217;s also from <em>Street Fighter III</em>, and she&#8217;s quick, flighty and has a lot of moves. She was also pretty damn hard to use because her damage output was rather low compared to most characters.</p>
<p>Dudley is the final new mention, and he&#8217;s a boxer from <em>Street Fighter III</em>, but unlike Balrog, he&#8217;s quick and nimble. In <em>SFIII</em>, he had a whole bunch of quick, canned-combos players could use and mix up with his special moves. He was also fairly beefy, and his moves dealt some respectable damage, so he was considered one of the more powerful characters.</p>
<p>This news comes courtesy of some scans from Kotaku.</p>
<div id="attachment_6904" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-6904" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/18-02-Image-1.jpg" alt="Ibuki and Makoto have a chick fight." width="500" height="277" /><p class="wp-caption-text">Ibuki and Makoto have a chick fight.</p></div>
<div id="attachment_6905" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-6905" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/18-02-Image-2.jpg" alt="Dudley squaring off against T. Hawk... does anyone actually use T. Hawk?" width="500" height="284" /><p class="wp-caption-text">Dudley squaring off against T. Hawk... does anyone actually use T. Hawk?</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/11/more-super-street-fighter-iv-characters-revealed/' rel='bookmark' title='Permanent Link: More Super Street Fighter IV characters revealed'>More Super Street Fighter IV characters revealed</a> <small>Capcom has recently released some shots and footage of more new characters for their upcoming Super Street Fighter IV versus...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/street-fighter-iv-on-psp/' rel='bookmark' title='Permanent Link: Street Fighter IV on PSP?'>Street Fighter IV on PSP?</a> <small>Over at the C&amp;VG, a blog post from Capcom was recently quoted to say that the decision makers over at...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/super-street-fighter-iv-online-play-updates-revealed/' rel='bookmark' title='Permanent Link: Super Street Fighter IV online play updates revealed'>Super Street Fighter IV online play updates revealed</a> <small>If you’re one of those gamers who can actually stomach playing versus fighters online, then you might find this interesting....</small></li>
</ol></p>]]></content:encoded>
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		<title>Street Fighter IV on PSP?</title>
		<link>http://nag.tidemedia.co.za/2010/02/street-fighter-iv-on-psp/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/street-fighter-iv-on-psp/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 10:22:59 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fighting]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6894</guid>
		<description><![CDATA[
Over at the C&#38;VG, a blog post from Capcom was recently quoted to say that the decision makers over at Capcom are toying with the idea of making Street Fighter IV on the PSP. According to Capcom project manager Natsuki Shiozawa, she and many of her colleagues believe that it is the perfect game for [...]]]></description>
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<p>Over at the C&amp;VG, a blog post from Capcom was recently quoted to say that the decision makers over at Capcom are toying with the idea of making <em>Street Fighter IV</em> on the PSP. According to Capcom project manager Natsuki Shiozawa, she and many of her colleagues believe that it is the perfect game for the PSP.</p>
<p>I&#8217;m inclined to agree, although that depends largely on which model of the PSP you have. Players might struggle to perform the moves on the older models, but anyone with a PSP Slim or later (where the D-pad is vastly improved) shouldn&#8217;t have any trouble. I&#8217;d totally buy it, and it&#8217;s bound to work better than on the iPhone.</p>
<div id="attachment_6895" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-6895" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/17-02-Image.jpg" alt="Street Fighter IV on the PSP - it could happen." width="400" height="264" /><p class="wp-caption-text">Street Fighter IV on the PSP - it could happen.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2010/02/more-super-street-fighter-iv-characters-revealed-2/' rel='bookmark' title='Permanent Link: More Super Street Fighter IV characters revealed'>More Super Street Fighter IV characters revealed</a> <small>OK, if there&#8217;s ever any news on Street Fighter, you can be sure that I&#8217;ll report on it. In this...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/more-super-street-fighter-iv-characters-revealed/' rel='bookmark' title='Permanent Link: More Super Street Fighter IV characters revealed'>More Super Street Fighter IV characters revealed</a> <small>Capcom has recently released some shots and footage of more new characters for their upcoming Super Street Fighter IV versus...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/new-capcom-teaser-site-launched/' rel='bookmark' title='Permanent Link: New Capcom teaser site launched'>New Capcom teaser site launched</a> <small>We all knew it would happen eventually, and it looks like we were right. After Street Fighter IV, we all...</small></li>
</ol></p>]]></content:encoded>
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		<title>Some shocking news about Fable III</title>
		<link>http://nag.tidemedia.co.za/2010/02/some-shocking-news-about-fable-iii/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/some-shocking-news-about-fable-iii/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 10:43:15 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6889</guid>
		<description><![CDATA[
A report over at g-news reveals some shocking statements by Peter Molyneux at Microsoft&#8217;s X10 convention. Among other changes to the upcoming Fable game will be the complete axing of the RPG elements. Yep, you heard that right &#8211; no more health bar and, more shockingly, no more experience bar. That&#8217;s right, Peter Molyneux thinks [...]]]></description>
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<p>A report over at g-news reveals some shocking statements by Peter Molyneux at Microsoft&#8217;s X10 convention. Among other changes to the upcoming <em>Fable</em> game will be the complete axing of the RPG elements. Yep, you heard that right &#8211; no more health bar and, more shockingly, no more experience bar. That&#8217;s right, Peter Molyneux thinks that the idea of earning experience in videogames to level up a character&#8217;s abilities is a thing of &#8217;90s. If this is the case, it certainly has taken Lionhead a long time to realise that it was a thing of the &#8217;90s, since we&#8217;re pretty much finished with the naughties already.</p>
<p>He also expressed concern about how this would be received by the fans. It seems that it&#8217;s common knowledge that gamers will bitch and moan about every little change before they even see if it works or not &#8211; something that almost makes me ashamed to call myself a gamer. Personally, I&#8217;m all for change. If games didn&#8217;t change from time to time, we&#8217;d still be playing established genres with the old flaws still present &#8211; FPS games without a grenade button, 3rd Person shooters without camera-directed aiming, fighting games without a mid-level strike&#8230;</p>
<p>Anyway, long story short, the player&#8217;s progression in <em>Fable III</em> will handled in some as yet undisclosed way, but it seems that learning new combat moves and magic will not be governed by a character level or ridiculous amounts of accrued orbs &#8211; but instead by how the player chooses to play the game. My only hope is that Peter Molyneux doesn&#8217;t make a thousand promises about  <em>Fable III</em> and then deliver only five hundred of them as in the last two games.<img class="aligncenter size-full wp-image-6890" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/16-02-Image.jpg" alt="16-02 Image" width="500" height="384" /></p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/11/fable-iii-concept-art-revealed/' rel='bookmark' title='Permanent Link: Fable III concept art revealed'>Fable III concept art revealed</a> <small>Calling all Fable fanatics! Yes, you know who you are, you guys who have played it through multiple times, and...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/fable-iii-confirmed-for-holiday-season-2010/' rel='bookmark' title='Permanent Link: Fable III confirmed for Holiday Season 2010'>Fable III confirmed for Holiday Season 2010</a> <small>One of the newsies over at C&amp;VG posted a comment by Lionhead spokesperson Sam Van Tilburgh, who told us to...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Casual ain&#8217;t crap</title>
		<link>http://nag.tidemedia.co.za/2010/02/casual-aint-crap/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/casual-aint-crap/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 10:12:48 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Development Theory]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6834</guid>
		<description><![CDATA[Over the years, I&#8217;ve often expressed my deep and profound respect for the casual gaming industry: a branch of game development that is so often vilified because it supposedly appeals to stupid and unappreciative gamers. Aside from numerous write-ups in places like Dev.Mag, I also tend to explain my stance when chatting to friends and [...]]]></description>
			<content:encoded><![CDATA[<p>Over the years, I&#8217;ve often expressed my deep and profound respect for the casual gaming industry: a branch of game development that is so often vilified because it supposedly appeals to stupid and unappreciative gamers. Aside from numerous write-ups in places like <a href="http://www.devmag.org.za/" target="_blank">Dev.Mag</a>, I also tend to explain my stance when chatting to friends and co-workers about classic joys such as <em>Bejeweled</em>, <em>Lode Runner</em> and even <em>Minesweeper</em>.</p>
<p>Of course, my own humble words may be considered about as effective as hamster droppings in a hailstorm. After all, who am I to persuade people that these shiny, simple games aren&#8217;t every bit as heartless, money-grabbing and uninspiring as popular culture makes them out to be? What self-respecting developer would create a game using only an elegant ruleset, a super-friendly interface and a streamlined routine that can see a session&#8217;s completion in as little as five minutes by practically anyone? The sheer nerve!</p>
<div id="attachment_6886" class="wp-caption aligncenter" style="width: 610px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/masseffect.jpg" rel="wp-prettyPhoto[g6834]"><img class="size-large wp-image-6886" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/masseffect-600x337.jpg" alt="" width="600" height="337" /></a><p class="wp-caption-text">Contrary to popular belief, this isn&#39;t the only end goal for gaming.</p></div>
<p>I know that there are many cash-ins out there, and quite a few projects on websites like Facebook are the sort of things which make me silently throw up in my mouth until the mess starts dribbling down my chin, but this doesn&#8217;t mean that the casual game market as a whole should be maligned by developers. I recently had a delightful exchange with Jason Kapalka, a <a href="http://www.popcap.com/">PopCap</a> co-founder who confided that many PopCap employees &#8212; despite their drive to make &#8220;light&#8221; and accessible games &#8212; are gigantic fans of hardcore titles such as roguelikes and in-depth strategies. The devs that they employ certainly aren&#8217;t stupid, and even their most outwardly simple titles are created with determination and purpose: design decisions are made carefully, and everything is polished to a shine to make for a well-balanced and rewarding game experience.</p>
<p>Casual game development is one of the best ways to train up good game development skills: offhand, one can reason that it teaches you how to <a href="http://nag.tidemedia.co.za/2009/09/dealing-with-playtesters/">be nice to players</a>, encourages you to make your games function on a <a href="http://nag.tidemedia.co.za/2009/10/a-case-for-simplicity/">very raw (and fun) level</a>, and even frees up a bit of time to let you focus on alternative game design skills such as <a href="http://nag.tidemedia.co.za/2009/12/unleashing-the-writer/">writing</a> and <a href="http://nag.tidemedia.co.za/2009/11/good-level-design/">level design</a>.</p>
<div id="attachment_6887" class="wp-caption alignleft" style="width: 292px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/minesweeper.jpg" rel="wp-prettyPhoto[g6834]"><img class="size-full wp-image-6887" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/minesweeper.jpg" alt="Many people play and enjoy Minesweeper, yet it can still be maligned in &quot;serious&quot; game discussions." width="282" height="363" /></a><p class="wp-caption-text">Many people play and enjoy Minesweeper, yet it can still be maligned in &quot;serious&quot; game discussions.</p></div>
<p>Of course, casual games are a breeding ground for not only refinement, but experimentation as well. Consider Flash portals like <a href="www.newgrounds.com">Newgrounds</a> and <a href="http://www.kongregate.com/">Kongregate</a> which host thousands of online games, many of them under a megabyte and requiring only a few minutes of very simple play. Sure, there&#8217;s a bunch of pretty epic titles in the list, but many of them are designed to marry charisma, accessibility and a completely new play style to appeal to anybody who has half a mind for experimentation but not a lot of time to pour into anything.</p>
<p>&#8230; and consider the original game prototype for <em>World of Goo</em>, which basically consisted of stacking a tower of icky blocks to see how high you could go without the whole thing toppling over. What a simple, charming, casual game concept!</p>
<p>If you still think that casual games are limited to the realm of the uninspired and money-hungry, it&#8217;s probably time for a radical paradigm shift. Defining what a casual game is can be a difficult task in itself, and standing on the hardcore pedestal is one of the single most limiting acts that you can take as a gamer and designer. Don&#8217;t fall into this trap: keep your mind pried wide open and remember that you don&#8217;t need an insurmountable wall of complexity and prestige to prove a game&#8217;s worth to anyone.</p>


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<li><a href='http://nag.tidemedia.co.za/2009/10/game-dev-at-rage/' rel='bookmark' title='Permanent Link: Game.Dev at rAge'>Game.Dev at rAge</a> <small>If you thought that NAG Online&#8217;s delightful game development section would be missing out on some rAge coverage this year...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/dealing-with-playtesters/' rel='bookmark' title='Permanent Link: Dealing with playtesters'>Dealing with playtesters</a> <small>Creating a game involves having others play it. Unless you&#8217;re a weird, smelly hermit who doesn&#8217;t like people or the...</small></li>
</ol></p>]]></content:encoded>
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		<title>Viacom wants a Rock Band refund</title>
		<link>http://nag.tidemedia.co.za/2010/02/viacom-wants-a-rock-band-refund/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/viacom-wants-a-rock-band-refund/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 15:34:47 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Rhythm]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6880</guid>
		<description><![CDATA[

From boom to bust in a few short years: the rhythm game genre.
Thanks to overzealous publishers who pushed too much product and super-saturated the market, the genre is no longer the cash-cow it once was and publishers are starting to cut and run. In the case of Activision and their Guitar Hero franchise, they&#8217;ve simply fired all [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6880.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p><img class="aligncenter size-full wp-image-6881" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/rockband.jpg" alt="rockband" width="465" height="332" /></p>
<p>From boom to bust in a few short years: the rhythm game genre.</p>
<p>Thanks to overzealous publishers who pushed too much product and super-saturated the market, the genre is no longer the cash-cow it once was and publishers are starting to cut and run. In the case of Activision and their <em>Guitar Hero </em>franchise, they&#8217;ve simply fired all the people involved and have handed<em> Guitar Hero 6 </em>development over to a third-rate developer for the sake of releasing one last title in the series.</p>
<p>In the case of <em>Rock Band</em> from Electronic Arts,  scaling back development isn&#8217;t the only thing on the table. Viacom, who initially enjoyed ludicrous profits from <em>Rock Band</em>, gave developer Harmonix a nice bonus for being such a good boy. Now that sales have tanked, Viacom <a href="http://www.mcvuk.com/news/37554/Viacom-seeking-Rock-band-refund?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+mcvuk/oXMK+(MCV:+games+industry+news)" target="_blank">is asking for that bonus to be refunded.</a></p>
<p>“In 2008, we paid $150m under this earn-out agreement related to 2007 performance,” a Viacom SEC filing revealed, according to Gamasutra. “We believe that we are entitled to a refund of a substantial portion of amounts previously paid, but the final amount of the earn-out has not yet been determined.”</p>
<p>Time to give back all that nice stuff you bought with your bonus, Harmonix.  You&#8217;re not making Viacom enough money anymore, so you have to give their money back.</p>
<p>The first <em>Guitar Her</em>o was published by Viacom-owned MTV Games and Activision, developed by Harmonix, with plastic guitar made by Red Octane. Then Activision took <em>Guitar Hero</em> away from Harmonix and gave it to their pet developer Neversoft. In retaliation, Harmonix left Activision and went to Electronic Arts, where they created <em>Rock Band</em>. Activision recently shut down Red Octane and Neversoft, because <em>Guitar Hero </em>isn&#8217;t making them enough money anymore.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/09/activision-aims-to-take-all-the-fun-out-of-making-videogames/' rel='bookmark' title='Permanent Link: Activision aims to &#8220;take all the fun out of making videogames&#8221;'>Activision aims to &#8220;take all the fun out of making videogames&#8221;</a> <small>Mr. Robert Kotick is becoming well-known for saying all sorts of things. He&#8217;s the CEO of Activision Blizzard, the merged-form...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/mad-catz-fender-guitar-for-the-ps3/' rel='bookmark' title='Permanent Link: Mad Catz Fender Guitar for the PS3'>Mad Catz Fender Guitar for the PS3</a> <small>Mad Catz Interactive, a respected third-party gaming accessory provider, has recently announced the Wireless Rock Band Precision Fender Guitar for...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/10/dj-hero-demand-well-below-expectations/' rel='bookmark' title='Permanent Link: DJ Hero demand &#8220;well below expectations&#8221;'>DJ Hero demand &#8220;well below expectations&#8221;</a> <small>According to smarty-pants, thinking-type analyst-type people, upcoming music game like Guitar Hero but with a turntable instead, DJ Hero, may...</small></li>
</ol></p>]]></content:encoded>
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		<title>Nintendo, Nintendo, Nintendo&#8230;</title>
		<link>http://nag.tidemedia.co.za/2010/02/nintendo-nintendo-nintendo/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/nintendo-nintendo-nintendo/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 10:53:13 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6874</guid>
		<description><![CDATA[
A recent article over at Nintendo Everything reveals some surprising facts about Nintendo&#8217;s marketing around the world. Now, we know that some hardware developers are pretty pushy with their marketing and brand-building, but Nintendo takes the cake &#8211; and you&#8217;ll see why if you read up here. Game shows, cunningly-placed ads, themed areas in kids&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6874.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p style="text-align: left;">A recent article over at Nintendo Everything reveals some surprising facts about Nintendo&#8217;s marketing around the world. Now, we know that some hardware developers are pretty pushy with their marketing and brand-building, but Nintendo takes the cake &#8211; and you&#8217;ll see why if you read up <a href="http://www.nintendoeverything.com/33166/" target="_blank">here</a>. Game shows, cunningly-placed ads, themed areas in kids&#8217; TV shows&#8230; in some countries, it seems you can&#8217;t swing a dead cat without smacking a Nintendo logo.</p>
<div id="attachment_6876" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-6876" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/18-02-Image.jpg" alt="Everywhere you look..." width="500" height="333" /><p class="wp-caption-text">Everywhere wii look...</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/08/nintendo-dsi-and-facebook-are-now-friends/' rel='bookmark' title='Permanent Link: Nintendo DSi and Facebook are now friends'>Nintendo DSi and Facebook are now friends</a> <small>The Nintendo DSi has a new firmware revision out (1.4), which finally adds in the support for uploading photos taken...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/03/sega-should-give-sonic-to-nintendo-writes-damnlag/' rel='bookmark' title='Permanent Link: SEGA should give Sonic to Nintendo'>SEGA should give Sonic to Nintendo</a> <small>Writer Josh Michaelson over at DAMNLAG recently put up a very compelling article full of reasons why he thinks SEGA...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/nintendo-media-summit-summary-world-1-1/' rel='bookmark' title='Permanent Link: Nintendo Media Summit Summary World 1-1'>Nintendo Media Summit Summary World 1-1</a> <small>The Nintendo Media Summit in San Francisco, California, United States of America, has just finished. Lots of stuff happened, all Nintendo...</small></li>
</ol></p>]]></content:encoded>
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		<title>Super double retro review: Oddworld: Abe’s Oddysee and Abe’s Exoddus</title>
		<link>http://nag.tidemedia.co.za/2010/02/super-double-retro-review-oddworld-abes-oddysee-and-abes-exoddus/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/super-double-retro-review-oddworld-abes-oddysee-and-abes-exoddus/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 12:45:27 +0000</pubDate>
		<dc:creator>Tarryn Van Der Byl</dc:creator>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[GT Interactive]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6855</guid>
		<description><![CDATA[Welcome to Oddworld, home of the Magog Cartel’s premiere consumer industrial facilities, and SoulStorm Brew™. When RuptureFarms 1029 carelessly exhausts the local population of Meeches, grinding its production of the immensely popular novelty meat snack Meech Munchies™ to an abrupt and potentially commercially devastating halt, CEO Molluck the Glukkon turns a prospective eye to the [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Oddworld Inhabitants<br>
<b>Publisher:</b> GT Interactive<br>
<b>Year:</b> 1997/1998<br>
<b>Genre:</b> Puzzle platformer<br>
<b>Availability: </b>For sale
<a href="http://www.gog.com/en/gamecard/oddworld_abes_oddysee" target="_blank"><img class="alignnone size-full wp-image-1932" title="getitatgog" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/getitatgog.png" alt="getitatgog" width="160" height="24" /></a>
<a href="http://www.gog.com/en/gamecard/oddworld_abes_exoddus" target="_blank"><img class="alignnone size-full wp-image-1932" title="getitatgog" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/getitatgog.png" alt="getitatgog" width="160" height="24" /></a></div>
<p>Welcome to Oddworld, home of the Magog Cartel’s premiere consumer industrial facilities, and SoulStorm Brew™. When RuptureFarms 1029 carelessly exhausts the local population of Meeches, grinding its production of the immensely popular novelty meat snack Meech Munchies™ to an abrupt and potentially commercially devastating halt, CEO Molluck the Glukkon turns a prospective eye to the next readily available source of protein – the Mudokon slaves working his factories. Fortunately for the intended Tasty Treats™, our protagonist overhears the insidious plan, and scurries off to rescue his chums from almost certain extinction, and the howling indignity of being a cheap, low carb entrée.</p>
<p><img class="size-full wp-image-6856 alignleft" title="Subject Name: Abe. Racial Profile: Mudokon. Age: 15. Assignment: Enforced voluntary unremunerated conscript (Floorwaxer First Class). Deployment: RuptureFarms 1029, Oddworld. Physical Characteristics: Small, purplish green, flatulent. Favours loincloths.  Summary: Current Employee of the Year. Previously under observation for suspicion of seditious activity and sabotage. Suspected leader of the criminal labour organisation, Free Mud Party.  Status: AT LARGE" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/oddworld_abe.jpg" alt="oddworld_abe" width="171" height="260" /></p>
<p>Representing some of the finest platform-puzzle gaming of its generation (and still largely unsurpassed), Oddworld Inhabitants’ <em>Abe’s Oddysee</em> (1997) and sequel <em>Abe’s Exoddus</em> (1998) saw its titular hero creeping, walking, running, rolling, hoisting, jumping, crouching, and farting his way through a series of daring rescues and unlikely escapes. In real life, nobody would be actually able to outrun a Scrab.</p>
<p>Since Mudokons are routinely blinded by their employers, Abe must make use of simple spoken commands to get stuff done. Nearby Mudokons can be instructed to follow or wait for Abe, as well as manipulate environmental paraphernalia like levers. In <em>Abe’s Exoddus</em>, this feature is expanded to include pre-existing emotional states and physical afflictions. Miserable Mudokons, for example, will remain unresponsive until Abe expresses sympathy for their wretched plight, while sick Mudokons must first be healed with a special chant. All of this is ultimately aimed at cooperatively negotiating the environment and escorting Mudokon slaves to Bird Portals and emancipation. It’s usually harder than it sounds.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/abe02.jpg" rel="wp-prettyPhoto[g6855]"><img class="aligncenter size-large wp-image-6865" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/abe02-600x450.jpg" alt="" width="600" height="450" /></a></p>
<p>Abe is also able to assume control of certain enemies through possession. A possessed Glukkon, for example, can be used to gain entry to otherwise inaccessible locations, or issue orders to nearby Slig guards in much the same way that Abe interacts with fellow Mudokons. Possessed Sligs, in turn, can boss around their not-dogs, Slogs. As an added bonus, both Glukkon and Slig targets are killed (more accurately, they explode) when this telepathic link is terminated. Hotdogs for everyone!</p>
<p>Both games are, however, both extremely challenging and extremely unforgiving, and you’ll watch Abe and his pals die a thousand horrifying, completely preventable deaths because you miscalculated a jump or forgot about the blind guy who walks straight into a meat grinder. While this isn’t of much consequence in the sequel, the lack of a quicksave function in <em>Abe’s Oddysee</em> can make this game a bit frustrating.</p>
<p><img class="aligncenter size-full wp-image-6866" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/abe-bottom-line.png" alt="" width="500" height="88" /></p>


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<li><a href='http://nag.tidemedia.co.za/2009/06/retro-review-beneath-a-steel-sky/' rel='bookmark' title='Permanent Link: Retro review: Beneath a Steel Sky'>Retro review: Beneath a Steel Sky</a> <small> This story starts, like most epic stories, with a huge plane crash in the middle of the Australian Outback...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Fable III confirmed for Holiday Season 2010</title>
		<link>http://nag.tidemedia.co.za/2010/02/fable-iii-confirmed-for-holiday-season-2010/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/fable-iii-confirmed-for-holiday-season-2010/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 12:25:30 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6858</guid>
		<description><![CDATA[
One of the newsies over at C&#38;VG posted a comment by Lionhead spokesperson Sam Van Tilburgh, who told us to expect Fable III round about Christmas time this year. In a later update to this post, it was confirmed by Microsoft that, yes, Fable III will be available in time for the holidays. That gives [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6858.gif&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p style="text-align: left;">One of the newsies over at C&amp;VG posted a comment by Lionhead spokesperson <span>Sam Van Tilburgh, who told us to expect <em>Fable III</em> round about Christmas time this year. In a later update to this post, it was confirmed by Microsoft that, yes, <em>Fable III</em> will be available in time for the holidays. That gives Lionhead a solid year to work on the title&#8230; a bit shorter than usual I think. Let&#8217;s see if this new title can actually have more than half of the designers&#8217; original ideas in it.</span></p>
<div id="attachment_6861" class="wp-caption aligncenter" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/12-02-Image.jpg" target="_blank"><img class="size-medium wp-image-6861" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/12-02-Image-350x197.jpg" alt="Again, an early piece of concept art for the game. It's quite large, so click on it to see the full thing." width="350" height="197" /></a><p class="wp-caption-text">Again, an early piece of concept art for the game. It&#39;s quite large, so click on it to see the full thing.</p></div>


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<li><a href='http://nag.tidemedia.co.za/2010/02/some-shocking-news-about-fable-iii/' rel='bookmark' title='Permanent Link: Some shocking news about Fable III'>Some shocking news about Fable III</a> <small>A report over at g-news reveals some shocking statements by Peter Molyneux at Microsoft&#8217;s X10 convention. Among other changes to...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/anime-sales-drop-10-in-japan/' rel='bookmark' title='Permanent Link: Anime sales drop 10% in Japan'>Anime sales drop 10% in Japan</a> <small>According to the Japan Video Software Association, sales of anime, including DVDs, Blu-ray Discs, UMDs and video cassettes amounted to...</small></li>
</ol></p>]]></content:encoded>
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		<title>Interview with AVP Producer</title>
		<link>http://nag.tidemedia.co.za/2010/02/interview-with-avp-producer/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/interview-with-avp-producer/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 10:22:59 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6848</guid>
		<description><![CDATA[
I remember playing the first AVP game for months and months with my LAN friends. We tried AVP2 for a while, only to find that they messed up the Xenomorph side of things. I also played the single-player mode repeatedly, yelping every time a face-hugger managed to get my marine.
So I&#8217;m waiting with bated breath [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6848.png&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>I remember playing the first <em>AVP </em>game for months and months with my LAN friends. We tried AVP2 for a while, only to find that they messed up the Xenomorph side of things. I also played the single-player mode repeatedly, yelping every time a face-hugger managed to get my marine.</p>
<p>So I&#8217;m waiting with bated breath for the next game &#8211; and I&#8217;m far from the only one. There&#8217;s a huge fan-base out there who are also twiddling their thumbs anxiously while they count the days until the launch. It&#8217;s going to be great, surely. Anyway, if you&#8217;re one of these anxious fans, you might be interested in this interview from the C and VG, with the <a href="http://www.computerandvideogames.com/article.php?id=234430?cid=OTC-RSS&amp;attr=CVG-General-RSS" target="_blank">producer of the upcoming AVP game, </a><span><a href="http://www.computerandvideogames.com/article.php?id=234430?cid=OTC-RSS&amp;attr=CVG-General-RSS" target="_blank">Dave Brickley</a>. In it, he discusses some of their aspirations and the key points in the development of the game.</span></p>
<div id="attachment_6850" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-6850" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/11-02-Image.jpg" alt="Aliens lunging out of the darkness - sounds like fun, doesn't it?" width="500" height="281" /><p class="wp-caption-text">Aliens lunging out of the darkness - sounds like fun, doesn&#39;t it?</p></div>


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<li><a href='http://nag.tidemedia.co.za/2010/02/something-new-from-thq/' rel='bookmark' title='Permanent Link: Something new from THQ'>Something new from THQ</a> <small>OK, that intentionally bad rhyme aside, THQ recently revealed their upcoming lineup during a telephone interview with the C&amp;VG. In...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/new-resident-evil-5-alternative-edition-info-and-screenshots-released/' rel='bookmark' title='Permanent Link: New Resident Evil 5: Alternative Edition info and screenshots released'>New Resident Evil 5: Alternative Edition info and screenshots released</a> <small>If you’re patiently waiting for the release of Resident Evil 5: Alternative Edition, and you’re going to buy it even...</small></li>
</ol></p>]]></content:encoded>
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		<title>Troubleshooting 101: Less expensive lessons to learn</title>
		<link>http://nag.tidemedia.co.za/2010/02/troubleshooting-101-less-expensive-lessons-to-learn/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/troubleshooting-101-less-expensive-lessons-to-learn/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 11:56:09 +0000</pubDate>
		<dc:creator>Wesley Fick</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[D.I.Y]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6754</guid>
		<description><![CDATA[
I work at Ibayi PC, one of the busiest IT solutions companies in Port Elizabeth. I&#8217;ve worked here long enough to start seeing patterns in the problems customers have, and with my previous personal experience fixing friends&#8217; computers, I though I&#8217;d share a bit of my troubleshooting knowledge with you, in the hope that this [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6754.gif&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>I work at <a href="http://www.ibayipc.co.za">Ibayi PC</a>, one of the busiest IT solutions companies in Port Elizabeth. I&#8217;ve worked here long enough to start seeing patterns in the problems customers have, and with my previous personal experience fixing friends&#8217; computers, I though I&#8217;d share a bit of my troubleshooting knowledge with you, in the hope that this saves you a truckload of cash.</p>
<p><strong> Rule #1: Its usually a virus or malware infection.</strong></p>
<p><img class="alignright size-medium wp-image-6759" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/rman1537l-350x300.jpg" alt="rman1537l" width="248" height="213" />In fact, a large majority of the problems many users face are as a result of an infection. Most viruses floating on the Internet have been analysed and scanned by anti-virus companies, so those that get through are either dormant, or extremely scary. The chances of your PC  catching one increase every day, but not if you have good firewalls and an up-to-date anti-virus suite. Do a scan, have some coffee, relax for a while.</p>
<p><strong>Rule #2: If it isn’t a virus, it’s buggy software.</strong></p>
<p>This is a bone of contention among a few people I know. They spend hundreds on a suite of software to protect their computer because they think it’s a virus, when it’s actually another piece of crummy software that hasn’t been updated in a while. Stuff does get released broken; those of you playing <em>Fallout 3</em> should be familiar with that. If it hasn’t been updated in a while, then do it now &#8212; chances are that it will fix whatever problems you’re facing.</p>
<p><img class="alignleft size-medium wp-image-6763" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/pha0136l-350x300.jpg" alt="pha0136l" width="241" height="213" /><strong>Rule #3: If none the above, then it’s a driver.</strong></p>
<p>Well, this rule actually changes in the context of things. I recently had a customer with a virus in her e-mail that would kick Outlook Express into an endless cycle of restarts and downloads, eating up her bandwidth. Getting rid of the virus was easy, but doing so caused her network drivers to malfunction. I spent an hour trying to figure that one out and a driver re-install got her ADSL working again. If you&#8217;re having sudden errors that only began when you installed a driver for new or existing hardware, logic dictates that those drivers are to blame.</p>
<p><strong>Rule #4: It must be a hardware problem then!</strong></p>
<p>I fix hardware faults on a daily basis. Sometimes the hardware&#8217;s too old, other times it overheated from dust build-up, or maybe a certain silly customer tried to clean it with dishwashing liquid (true story). Whatever the case, you can usually use the system logs to find out what&#8217;s causing your problem. These can be found by right-clicking Computer and selecting Manage. The logs are on your left, be sure to check the system ones if you suspect a hardware failure.</p>
<p><strong>Rule #5: Okay, it must be a bug.</strong></p>
<p>A little on the less plausible side, but I experienced this first-hand over the weekend. A customer brought in a PC, wanting it to be revived. I had to install a chassis fan into the front of the case and when I opened the front, bugs started crawling out.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6841" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/starshiptroopers.jpg" alt="" width="400" height="300" /></p>
<p><strong>Rule #6: Pay attention to the problem.</strong></p>
<p>If Windows dies before it gets to the loading screen or before the desktop loads, its generally indicative of a bad driver. If it consistently fails even in Safe Mode then you need to repair or re-install Windows. If you&#8217;re unfamiliar with this, there are plenty of <a href="http://forums.tidemedia.co.za/nag/showthread.php?t=8920" target="_blank">forumites</a> out there who can help. If there&#8217;s an error code or if you have an idea of what&#8217;s missing, <a href="www.google.co.za" target="_blank">Google</a> it. It&#8217;ll help save you that R342 that you&#8217;ll blow in less than an hour.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/04/1-2-3-4-5-6-and-seven/' rel='bookmark' title='Permanent Link: 1, 2, 3, 4, 5, 6 and&#8230; Seven?'>1, 2, 3, 4, 5, 6 and&#8230; Seven?</a> <small>The Longhorn beta, upon its release, was buggy and slow, which proved a sticking point with many beta users in...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/06/prevention-is-better-than-cure/' rel='bookmark' title='Permanent Link: Prevention is better than cure'>Prevention is better than cure</a> <small>Being a computer technician, I get the chance to learn a lot of patience, especially when it comes to people...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/04/the-path-to-nlitenment/' rel='bookmark' title='Permanent Link: The path to nLitenment'>The path to nLitenment</a> <small>How often do you re-install Windows? Every month? Every other month? Have you memorized your Windows XP CD key? If...</small></li>
</ol></p>]]></content:encoded>
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		<title>Retro review: Constructor</title>
		<link>http://nag.tidemedia.co.za/2010/02/retro-review-constructor/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/retro-review-constructor/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 12:44:15 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[Kalypso Media Digital]]></category>
		<category><![CDATA[Management]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6818</guid>
		<description><![CDATA[Constructor is a DOS-based, tongue-in-cheek management sim that places you in control of a construction company trying to do what construction companies do best. This means, of course, that you&#8217;ll spend most of your time building cheap houses, pacifying annoyed tenants, making deals with the mob and completely screwing over any and all rivals.
Before actually [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> System 3 Software<br>
<b>Publisher:</b> Kalypso Media Digital<br>
<b>Year:</b> 1997<br>
<b>Genre:</b> Management<br>
<b>Availability:</b>For sale
<a href="http://www.gog.com/en/gamecard/constructor" target="_blank"><img class="alignnone size-full wp-image-1932" title="getitatgog" src="http://nag.tidemedia.co.za/wp-content/uploads/2009/06/getitatgog.png" alt="getitatgog" width="160" height="24" /></a></div>
<p><em>Constructor</em> is a DOS-based, tongue-in-cheek management sim that places you in control of a construction company trying to do what construction companies do best. This means, of course, that you&#8217;ll spend most of your time building cheap houses, pacifying annoyed tenants, making deals with the mob and completely screwing over any and all rivals.</p>
<p>Before actually describing the game&#8217;s mechanics in any detail, one thing needs to be made absolutely clear: its dark humour and overall style may persuade people to liken it to <em>Theme Hospital</em>, but this would most definitely be a mistake. <em>Theme Hospital</em> doesn&#8217;t actively display hatred for it players: those who venture anywhere near<em> Constructor</em>, on the other hand, have to be prepared to be mercilessly bludgeoned with a monkey wrench over and over again. Easy mode won&#8217;t save you, and the PDF manual merely gloats at your impending doom.</p>
<p>Let&#8217;s explain this difficulty with a few of the game&#8217;s core concepts:</p>
<div id="attachment_6825" class="wp-caption alignleft" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor01.jpg" rel="wp-prettyPhoto[g6818]"><img class="size-medium wp-image-6825 " src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor01-350x261.jpg" alt="Yep, you can build your own hippy army." width="350" height="261" /></a><p class="wp-caption-text">Yep, you can build your own hippy army.</p></div>
<p>(1)<em> Constructor</em> has no campaign setting. You select a core mission, a difficulty level and a play area before tackling your work head-on. New players are presented with vast maps to build their structures on, divided into estates which they have to fill by laying down plots for an astounding array of housing, resource buildings and special structures. This means that there&#8217;s no gradual introduction of gameplay concepts, and players have to learn the game through trial and error from the deep end of the pool.</p>
<p>(2) You are ultimately building to appease the city council. And the council is rarely &#8212; if ever &#8212; impressed by your work. Heck, if there&#8217;s an easy way to do something in the game, you can be damn sure that the council will somehow manage to get angry about it. Failure to meet their many demands always results in a game over: plain and simple.</p>
<div id="attachment_6827" class="wp-caption aligncenter" style="width: 610px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor03.jpg" rel="wp-prettyPhoto[g6818]"><img class="size-large wp-image-6827" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor03-600x449.jpg" alt="The button that every player will eventually learn to hate." width="600" height="449" /></a><p class="wp-caption-text">The button that every player will eventually learn to hate.</p></div>
<p>(3) While the council exerts pressure externally, you also have to please your own tenants with the limited resources at your disposal. Tenant complaints can result from quite a few problematic situations: maybe they&#8217;re living near a noisy factory, or have to deal with an infestation of some kind. Or maybe a mouse sneezed somwhere. Failing to meet their demands after a certain amount of time will cause them to turn to the council. Refer to point (2) above about not messing with the council.</p>
<p>(4) Finally, you have to deal with rival construction companies, sabotaging their work while they attempt to do the same to you. To put things in perspective: points 1 to 3 above already make for an incredibly challenging game experience, but that&#8217;s <em>without</em> considering what an astounding emphasis <em>Constructor</em> puts on playing dirty: you can hire gangs of thieves, thugs and insidious clowns to do your bidding, and an entire tab of the game is dedicated to your dealings with the local mob boss.</p>
<div id="attachment_6828" class="wp-caption alignleft" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor04.jpg" rel="wp-prettyPhoto[g6818]"><img class="size-medium wp-image-6828" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor04-350x262.jpg" alt="This is game attempt number 53. Will it yield victory this time?" width="350" height="262" /></a><p class="wp-caption-text">This is game attempt number 53. Will it yield victory this time?</p></div>
<p>How you react to this review is pretty much up to you. If the difficulty level sounds scary and you decide to run in the opposite direction very, very quickly, nobody will judge you for it. If, on the other hand, you&#8217;re intrigued by the promise of high complexity, some pretty fine-tuned game balance and all of the fascinating ideas that this title offers &#8230; well, <em>Constructor</em> may just be the perfect sim for you. Sure, it&#8217;s a punishing experience. And yes, the array of tools you need to use is astounding. But if you&#8217;re the sort of person who likes a challenge and gets all twitchy whenever a new management title rears its head, then <em>Constructor</em> really is a must-have. Play it now, and even the council may just show you the slightest glimmer of their approval.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-6829" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/constructor-bottom-line.png" alt="constructor-bottom-line" width="500" height="88" /></p>


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<li><a href='http://nag.tidemedia.co.za/2009/11/retro-review-heroes-of-might-and-magic-3/' rel='bookmark' title='Permanent Link: Retro Review: Heroes of Might and Magic 3'>Retro Review: Heroes of Might and Magic 3</a> <small>The Might and Magic games have always been great. From the glorious World of Xeen back in the golden era...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/03/review-dah-path-of-the-furon/' rel='bookmark' title='Permanent Link: Review: DAH: Path of the Furon'>Review: DAH: Path of the Furon</a> <small>There&#8217;s something funny about alien anal probes. If there wasn&#8217;t, the idea wouldn&#8217;t have been lampooned in virtually every form...</small></li>
</ol></p>]]></content:encoded>
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		<title>Ironic videogame graph</title>
		<link>http://nag.tidemedia.co.za/2010/02/ironic-videogame-graph/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/ironic-videogame-graph/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 10:47:53 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6813</guid>
		<description><![CDATA[
I found a link to this chart while surfing general news sites, digg.com in this case. It&#8217;s meant to be a joke, I&#8217;m sure, but there&#8217;s a kind of ironic truth to it. Now, I&#8217;m not the sort of gamer who trades in games (at least, not my games). I did once, in a moment [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6813.gif&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>I found a link to this chart while surfing general news sites, digg.com in this case. It&#8217;s meant to be a joke, I&#8217;m sure, but there&#8217;s a kind of ironic truth to it. Now, I&#8217;m not the sort of gamer who trades in games (at least, not my games). I did once, in a moment of sheer desperation, and never again &#8211; in fact, I&#8217;ve since reacquired the three titles I traded in. But I know a good few people who tend to trade in their latest titles, and the funny thing is that sometimes they regret it afterwards. It often happens immediately afterwards, the hankering to play a game you&#8217;ve just traded in. Yeah, luckily I haven&#8217;t felt that way apart from that one time.<img class="aligncenter size-full wp-image-6814" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/08-02-Image.jpg" alt="08-02 Image" width="504" height="497" /></p>


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<li><a href='http://nag.tidemedia.co.za/2009/12/ea-would-like-to-get-pirates-to-buy-stuff/' rel='bookmark' title='Permanent Link: EA would like to get pirates to buy stuff'>EA would like to get pirates to buy stuff</a> <small>&#8220;They can steal the disc, but they can&#8217;t steal the DLC,&#8221; says John Riccitiello, head of Electronic Arts. Speaking to...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/12/microsoft%e2%80%99s-new-downloadable-games-service-to-go-toe-to-toe-with-steam/' rel='bookmark' title='Permanent Link: Microsoft’s new downloadable games service to go toe-to-toe with Steam'>Microsoft’s new downloadable games service to go toe-to-toe with Steam</a> <small>It seems that Microsoft’s new endeavor, Games on Demand, is going to be incorporated in Games for Windows, which, for...</small></li>
</ol></p>]]></content:encoded>
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		<title>Important things</title>
		<link>http://nag.tidemedia.co.za/2010/02/important-things/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/important-things/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:22:59 +0000</pubDate>
		<dc:creator>Miktar Dracon</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6803</guid>
		<description><![CDATA[

Sonic 4
Episodic, exclusively over download for Wii, PS3 and 360, the blue speedster is back and serious this time (about not sucking). 2D, side-scrolling, traditional, Spin Dash, Rolling Attack, CG-rendered enviroments, special stages&#8230; everything inspired by the Genesis-era style. What could go wrong? Read an interview with the developer, or check out the short trailer.

Axe Cop
Written [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6803.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6805" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/sonic.jpg" alt="sonic" width="400" height="260" /></p>
<p><strong>Sonic 4</strong></p>
<p>Episodic, exclusively over download for Wii, PS3 and 360, the blue speedster is back and serious this time (about not sucking). 2D, side-scrolling, traditional, Spin Dash, Rolling Attack, CG-rendered enviroments, special stages&#8230; everything inspired by the Genesis-era style. What could go wrong? Read an <a href="http://uk.gamespot.com/ps3/action/projectneedlemouse/news.html?sid=6249445&amp;tag=topslot;title;1&amp;mode=previews" target="_blank">interview with the developer</a>, or check out the<a href="http://www.gamespot.com/xbox360/action/sonicthehedgehog4episode1/video/6249444?hd=1" target="_blank"> short trailer</a>.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-6804" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/axecop.jpg" alt="axecop" width="400" height="260" /></p>
<p><strong>Axe Cop</strong></p>
<p>Written by a 5 year old, illustrated by a 29 year old, a match made in heaven. You should be reading <em><a href="http://axecop.com/index.php" target="_blank">Axe Cop</a></em>. You won&#8217;t regret it. It has a baby with a unicorn horn, space stuff, people from other planets, asparagus and Ask Axe super-awesome question and answer sessions.</p>


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<li><a href='http://nag.tidemedia.co.za/2010/02/nintendo-media-summit-summary-world-1-1/' rel='bookmark' title='Permanent Link: Nintendo Media Summit Summary World 1-1'>Nintendo Media Summit Summary World 1-1</a> <small>The Nintendo Media Summit in San Francisco, California, United States of America, has just finished. Lots of stuff happened, all Nintendo...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/dj-hero-tanking-online/' rel='bookmark' title='Permanent Link: DJ Hero tanking online'>DJ Hero tanking online</a> <small>A bunch of games journalists around the world have pooled their experiences regarding the difficulty in finding a DJ Hero...</small></li>
</ol></p>]]></content:encoded>
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		<title>The Global Game Jam</title>
		<link>http://nag.tidemedia.co.za/2010/02/the-global-game-jam/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/the-global-game-jam/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 12:16:16 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6743</guid>
		<description><![CDATA[There have been a lot of things attributed to game development, but normality probably isn&#8217;t one of them. In fact, it&#8217;s been scientifically proven that the concepts of &#8220;regular&#8221; and &#8220;game developer&#8221; are mutually exclusive, and even addressing someone as &#8220;a normal game developer&#8221; brings the entire universe that much closer to a divide-by-zero implosion.
Of [...]]]></description>
			<content:encoded><![CDATA[<p>There have been a lot of things attributed to game development, but normality probably isn&#8217;t one of them. In fact, it&#8217;s been scientifically proven that the concepts of &#8220;regular&#8221; and &#8220;game developer&#8221; are mutually exclusive, and even addressing someone as &#8220;a normal game developer&#8221; brings the entire universe that much closer to a divide-by-zero implosion.</p>
<p>Of course, this sacrifice of normality brings about some really interesting and awesome scenarios. Imagine this: you&#8217;re locked inside a computer lab for 48 straight hours with several dozen other crazies and the end goal of making a game before your detention time expires. Aside from fellow developers, your only companions are some webcams tracking your work, enough caffeine to poison an elephant and whatever you can bang together to sleep on for an hour or two. Free pizza is abundant, and the frayed psyches of participants are held together by high hopes, amazing concepts and raw grit. This is the ultimate test of man&#8217;s endurance and determination.</p>
<div id="attachment_6799" class="wp-caption alignright" style="width: 360px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/coffee.JPG" rel="wp-prettyPhoto[g6743]"><img class="size-medium wp-image-6799" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/coffee-350x262.jpg" alt="coffee" width="350" height="262" /></a><p class="wp-caption-text">Caffeine: our shining beacon in the darkness.</p></div>
<p>The <a href="http://globalgamejam.org/" target="_blank">Global Game Jam</a>, which took place over the final weekend of January, was the execution of this very situation. Despite the misery and insanity that the above description implies, it was also surprisingly awesome: grouping so many individuals with such a passion together and asking them to do what they love can be an amazing thing despite the odds, and the promise of prizes and glory just sweetens the deal. On top of that, the &#8220;global&#8221; part means that people are doing this all over the world at pretty much the same time.</p>
<p><a href="http://globalgamejam.org/sites/uct-game-jam/games" target="_blank">Ten games were produced</a> in the local leg of the Jam at the University of Cape Town, with the competition theme of &#8220;Deception&#8221;. Additional game constraints and achievements were provided for bonus bragging points, and participants were able to use whatever tools they desired: Flash, Game Maker, PyGame, Unity, Unreal &#8230; anything they could get their hands on and bring to the table.</p>
<p>The <a href="http://forums.tidemedia.co.za/nag/" target="_blank">Game.Dev community</a> sported two entries amongst the local participants: first place went to <a href="http://globalgamejam.org/2010/press-tilda" target="_blank"><em>~</em><em>Press Tilda</em></a>, an intriguing platformer game which relied on &#8220;console commands&#8221; to manipulate obstacles, destroy enemies and find cunning ways to the level exit.</p>
<div id="attachment_6800" class="wp-caption aligncenter" style="width: 610px"><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/devs.JPG" rel="wp-prettyPhoto[g6743]"><img class="size-full wp-image-6800" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/devs.JPG" alt="A herd of wild developers is spotted on the horizon." width="600" height="450" /></a><p class="wp-caption-text">A herd of wild developers is spotted on the horizon.</p></div>
<p>Game.Dev&#8217;s other representative game, <em><a href="http://globalgamejam.org/2010/youdunnit" target="_blank">YouDunnit</a></em>, took second place at the UCT competition, presenting a causality-based, futuristic murder mystery where the player is trying to establish a suitable alibi for the heinous crimes that they committed.</p>
<p>Third place was awarded to <em><a href="http://globalgamejam.org/2010/module" target="_blank">Module</a></em>, a physics-based machine creator which required players to go head-to-head and carefully manage resources while constructing the ultimate spaceship to destroy their opponent. This project was constructed by a team of six dedicated UCT students.</p>
<p>Prizes included several Take2 vouchers, assorted gifts from sponsors such as Derivco, Afrigraph and UCT, and even an Xbox 360 elite along with a full range of accessories.</p>
<p>If you&#8217;re interested in the Global Game Jam, hop into <a href="http://forums.tidemedia.co.za/nag/showthread.php?t=12901" target="_blank">the Game.Dev GGJ discussion thread</a> or visit <a href="http://globalgamejam.org/" target="_blank">the site itself</a> for more info. It happens at the same time, same place next year and is a whole whack of fun.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/10/game-dev-at-rage/' rel='bookmark' title='Permanent Link: Game.Dev at rAge'>Game.Dev at rAge</a> <small>If you thought that NAG Online&#8217;s delightful game development section would be missing out on some rAge coverage this year...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/the-experimental-gameplay-project/' rel='bookmark' title='Permanent Link: The Experimental Gameplay Project'>The Experimental Gameplay Project</a> <small>We&#8217;ve mentioned the Experimental Gameplay Project on NAG before, namely for its focus on rapid game development. With a mandatory...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/04/ready-steady-aaaaaand-code/' rel='bookmark' title='Permanent Link: Ready, steady aaaaaand &#8230; code!'>Ready, steady aaaaaand &#8230; code!</a> <small>The Ludum Dare 48-hour game development competition came to a close last weekend. Yes, you read correctly: 48 hours. That&#8217;s...</small></li>
</ol></p>]]></content:encoded>
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		<title>The Angry Videogame nerd on Ninja Gaiden</title>
		<link>http://nag.tidemedia.co.za/2010/02/the-angry-videogame-nerd-on-ninja-gaiden/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/the-angry-videogame-nerd-on-ninja-gaiden/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 10:18:38 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6791</guid>
		<description><![CDATA[
If you&#8217;ve never been the websites of ScrewAttack or Cinemassacre, and never seen anything by the Angry Videogame Nerd, then you don&#8217;t know what you&#8217;re missing. He&#8217;s basically long-time gamer who makes videos in which he moans about some of the worst old games out there &#8211; and often they&#8217;re hilarious. Sometimes he seems to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6791.gif&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>If you&#8217;ve never been the websites of ScrewAttack or Cinemassacre, and never seen anything by the <em>Angry Videogame Nerd</em>, then you don&#8217;t know what you&#8217;re missing. He&#8217;s basically long-time gamer who makes videos in which he moans about some of the worst old games out there &#8211; and often they&#8217;re hilarious. Sometimes he seems to be hiding his lack of skill underneath his whining (<em>Double Dragon III</em>, for instance, which he rates as impossible &#8211; but I thought was ace and finished many times on my own), but usually he&#8217;s more or less on the money. This time, he&#8217;s tearing apart a genuinely hard game, <em>Ninja Gaiden </em>on the NES. Check it out below or at <a href="http://www.gametrailers.com/video/angry-video-screwattack/61549?type=wmv" target="_blank">this link</a>. Warning, obscenities and adult-oriented language aplenty.</p>
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<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/12/cheating-in-games-from-a-philosophical-perspective/' rel='bookmark' title='Permanent Link: Cheating in games from a philosophical perspective'>Cheating in games from a philosophical perspective</a> <small>This is a bit odd to post in the news section, but after I read this feature article at Tech...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/ooopsie-daisy-nolan-north-let%e2%80%99s-uncharted-3-info-slip/' rel='bookmark' title='Permanent Link: Ooopsie daisy. Nolan North lets Uncharted 3 info slip'>Ooopsie daisy. Nolan North lets Uncharted 3 info slip</a> <small>Prolific videogame voice actor Nolan North, known for his lead role as Nathan Drake in Uncharted, as well as his...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/12/trials-hd-dlc-on-the-way/' rel='bookmark' title='Permanent Link: Trials HD DLC on the way'>Trials HD DLC on the way</a> <small>The biggest hit of 2009, next to Borderlands, Arkham Asylum and Insert Game Name Here, was Trials HD. Sublime, difficult...</small></li>
</ol></p>]]></content:encoded>
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		<title>Feature Review: Mass Effect 2</title>
		<link>http://nag.tidemedia.co.za/2010/02/feature-review-mass-effect-2/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/feature-review-mass-effect-2/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:27:19 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6770</guid>
		<description><![CDATA[I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics for the release of Mass Effect 2 &#8211; the sequel to one of the most critically acclaimed RPGs of 2008 with exciting shooting elements and in-depth character interaction.

Mass Effect 2, like its predecessor, is a [...]]]></description>
			<content:encoded><![CDATA[<div class="simplePullQuote"><b>Developer:</b> Bioware<br>
<b>Publisher:</b> Microsoft Game Studios<br>
<b>Platforms:</b> PC | <span style="color:#FF0000">Xbox 360</span><br>
<b>Website:</b> <a href=http://masseffect.bioware.com/ target="_blank">masseffect.bioware.com/</a></div>
<p>I’m not an avid Bioware fan, but I must admit, I was waiting with bated breath among the Bioware fanatics for the release of <em>Mass Effect 2 &#8211;</em> the sequel to one of the most critically acclaimed RPGs of 2008 with exciting shooting elements and in-depth character interaction.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME01.jpg" rel="wp-prettyPhoto[g6770]"><img class="aligncenter size-large wp-image-6780" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME01-600x308.jpg" alt="" width="600" height="308" /></a></p>
<p><em>Mass Effect 2</em>, like its predecessor, is a sci-fi role-paying game where players take on the role of Shepard, the first human Specter in a galaxy filled with different alien races. A Specter, in case you don’t know, is a galactic Alliance operative with the freedom to do whatever is necessary, legal or otherwise, to defend the galaxy. After dealing with Saren and the Reaper threat in the previous game, Shepard and the crew of the Normandy are attacked by a secretive alien race known as the Collectors. It’s no secret by now that Shepard doesn’t survive the attack, but is resurrected by a shady organization known as Cerberus and recruited to help solve the mystery of Collectors and their attacks on human colonies.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME02.jpg" rel="wp-prettyPhoto[g6770]"><img class="alignleft size-medium wp-image-6781" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME02-350x196.jpg" alt="" width="350" height="196" /></a>In typical Bioware fashion, <em>Mass Effect 2</em> has an entire crew of potential allies Shepard can interact with and recruit as the mission goes on. Shepard’s interaction with them determine the nature of her relationship, whether they’ll be on good terms or bad terms, friends or enemies, or even lovers. It’s not simple either. Each character has a wildly different personality and set of values &#8212; so it’s easy to accidentally offend them with a careless dialogue choice when trying to make friends. A nice touch is that each character also has a personal mission or side-story that Shepard can choose to help them with. Successfully completing this mission will usually make the character in question very loyal to Shepard, which unlocks more special abilities for them to use in combat. This highly believable social aspect is one of the things which makes Bioware’s games so great.</p>
<p><a href="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME03.jpg" rel="wp-prettyPhoto[g6770]"><img class="aligncenter size-large wp-image-6782" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/ME03-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>This in-depth social interaction spills over into <em>Mass Effect 2</em>’s missions. Shepard can engage in long conversations with just about every important character in the game – digging for info or alternative solutions to missions. Just like last time, Shepard gains Paragon or Renegade points depending on how the player chooses to react to certain events. Paragon points are usually gained by choosing diplomatic, non-violent solutions, whereas Renegade points come from brash, abrasive or intimidating options. The more points Shepard accrues in each area, the more Paragon or Renegade-related conversation options the player will have access to, to the point where they’ll start to affect the flow of the entire game.</p>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/11/feature-review-borderlands/' rel='bookmark' title='Permanent Link: Feature review: Borderlands'>Feature review: Borderlands</a> <small> I remember seeing teaser footage of Borderlands nearly two years back, and it looked very different then: realistic visuals...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/01/super-borderlands-double-dlc-review/' rel='bookmark' title='Permanent Link: Super Borderlands double DLC review'>Super Borderlands double DLC review</a> <small>If you&#8217;re hankering for some new things to shoot and money to make in Borderlands, then you might want to...</small></li>
<li><a href='http://nag.tidemedia.co.za/2010/02/feature-review-bioshock-2/' rel='bookmark' title='Permanent Link: Feature review: Bioshock 2'>Feature review: Bioshock 2</a> <small>I often wonder what it must be like to work for a games studio, creating the sequel to a game...</small></li>
</ol></p>]]></content:encoded>
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		<title>Something new from THQ</title>
		<link>http://nag.tidemedia.co.za/2010/02/something-new-from-thq/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/something-new-from-thq/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 11:59:39 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6772</guid>
		<description><![CDATA[
OK, that intentionally bad rhyme aside, THQ recently revealed their upcoming lineup during a telephone interview with the C&#38;VG. In this interview, they revealed that sequels have been confirmed for Red Faction: Guerrilla and Saints Row 2. The Red Faction sequel is likely to land this year some time, but Saints Row might only come [...]]]></description>
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<p>OK, that intentionally bad rhyme aside, THQ recently revealed their upcoming lineup during a telephone interview with the C&amp;VG. In this interview, they revealed that sequels have been confirmed for <em>Red Faction: Guerrilla</em> and <em>Saints Row 2</em>. <em>The Red Faction</em> sequel is likely to land this year some time, but <em>Saints Row</em> might only come as late as 2012. They are also working on something entirely new, joking referred to as <em>Secret Project X</em>. In my opinion, THQ is poised to become another Ubisoft, all they need is a few more strong IPs under their belt and they’re A for away.</p>
<div id="attachment_6775" class="wp-caption aligncenter" style="width: 470px"><img class="size-full wp-image-6775" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/04-02-Image.jpg" alt="A sequel to Red Faction: Guerrilla - I'm totally down with that." width="460" height="276" /><p class="wp-caption-text">A sequel to Red Faction: Guerrilla - I&#39;m totally down with that.</p></div>


<p>Related posts:<ol><li><a href='http://nag.tidemedia.co.za/2009/11/gran-turismo-5-development-reports/' rel='bookmark' title='Permanent Link: Gran Turismo 5 development reports'>Gran Turismo 5 development reports</a> <small>In a recent interview, Kazunori Yamauchi from Polyphony Digital revealed that the development costs for Gran Turismo 5 have reached...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/11/project-natal-pricing-details-released/' rel='bookmark' title='Permanent Link: Project Natal pricing details released'>Project Natal pricing details released</a> <small>It seems that MCV UK has somehow acquired and released some pricing and release details for the upcoming Project Natal....</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/08/commandos-comeback/' rel='bookmark' title='Permanent Link: Commandos Comeback'>Commandos Comeback</a> <small>Remember Commandos, the series of PC games from the late 90s where you controlled several commandos, utilizing their unique abilities...</small></li>
</ol></p>]]></content:encoded>
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		<title>Dante’s Inferno gameplay footage</title>
		<link>http://nag.tidemedia.co.za/2010/02/dante%e2%80%99s-inferno-gameplay-footage/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/dante%e2%80%99s-inferno-gameplay-footage/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 09:57:15 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Dante's Inferno]]></category>
		<category><![CDATA[Electronic Arts]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6747</guid>
		<description><![CDATA[
EA’s action game based on Dante’s Divine Comedy is just around the corner, so to give you some insight as to why people are so excited for it, check out this montage of gameplay footage to get an idea. It only gives us a glimpse of a few interesting ideas, and we only seem to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6747.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>EA’s action game based on <em>Dante’s Divine Comedy</em> is just around the corner, so to give you some insight as to why people are so excited for it, check out this <a href="http://www.gamespot.com/xbox360/action/dantesinferno/video/6248839" target="_blank">montage of gameplay</a> footage to get an idea. It only gives us a glimpse of a few interesting ideas, and we only seem to be able to see the protagonist’s primary weapon, a skeletal scythe – but the footage does leave us with a taste for how the game will play. From what I can tell, it looks like it will feel not too dissimilar to <em>God of War</em>, maybe a bit smoother, with dodge mechanics not unlike the recently released <em>Bayonetta</em>. Looks like there will be a heavy focus on button-press events for those more cinematic big enemy and boss fights. All things considered, it will be interesting to see everything <em>Dante’s Inferno</em> has to offer, especially after <em>Bayonetta</em> was so well received.</p>
<div id="attachment_6749" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-6749" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/03-02-Image.jpg" alt="Let's hope this turns out well, then the year will really have started off well." width="450" height="305" /><p class="wp-caption-text">Let&#39;s hope this turns out well, then the year will really have started off well.</p></div>


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<li><a href='http://nag.tidemedia.co.za/2009/12/valkyria-chronicles-2-details-revealed/' rel='bookmark' title='Permanent Link: Valkyria Chronicles 2 details revealed'>Valkyria Chronicles 2 details revealed</a> <small>It’s hard to believe in this day and age, but not everything Sega touches turns to poop. Valkyria Chronicles on...</small></li>
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</ol></p>]]></content:encoded>
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		<title>Shenmue 3? Yeah, as long as someone else pays the dev costs</title>
		<link>http://nag.tidemedia.co.za/2010/02/shenmue-3-yeah-as-long-as-someone-else-pays-the-dev-costs/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/shenmue-3-yeah-as-long-as-someone-else-pays-the-dev-costs/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 13:22:46 +0000</pubDate>
		<dc:creator>Matthew Vice</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6736</guid>
		<description><![CDATA[
It seems that SEGA has barely enough faith in their failed Shenmue series to make a third installment – as long as one of the big hardware developers, Sony, Nintendo or Microsoft, front the cash for the endeavor in exchange for platform exclusivity. Shenmue was amazing when it came out – only hardly anybody got [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://nag.tidemedia.co.za/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/6736.jpg&amp;w=80&amp;h=80&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>It seems that SEGA has barely enough faith in their failed <em>Shenmue</em> series to make a third installment – as long as one of the big hardware developers, Sony, Nintendo or Microsoft, front the cash for the endeavor in exchange for platform exclusivity. <em>Shenmue</em> was amazing when it came out – only hardly anybody got to play it, especially the second one, and it was quickly surpassed in everything it offered in a matter of years. I don’t think SEGA could possibly blow enough smoke to interest someone to fund this project. <em>Shenmue </em>was a good idea… once. It was just a victim of the times and is probably best left in its shallow, waterlogged grave.</p>
<div id="attachment_6738" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-6738" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/02/02-02-Image.jpg" alt="FREE - That's Full Reactive Eyes Entertainment... the genre Sega was trying to create never really caught on - but some of Shenmue's ideas live on." width="500" height="407" /><p class="wp-caption-text">FREE - That&#39;s Full Reactive Eyes Entertainment... the genre Sega was trying to create never really caught on - but some of Shenmue&#39;s ideas live on.</p></div>


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<li><a href='http://nag.tidemedia.co.za/2009/11/project-natal-pricing-details-released/' rel='bookmark' title='Permanent Link: Project Natal pricing details released'>Project Natal pricing details released</a> <small>It seems that MCV UK has somehow acquired and released some pricing and release details for the upcoming Project Natal....</small></li>
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</ol></p>]]></content:encoded>
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		<title>Fair warning: the dev&#8217;s guide</title>
		<link>http://nag.tidemedia.co.za/2010/02/fair-warning-the-devs-guide/</link>
		<comments>http://nag.tidemedia.co.za/2010/02/fair-warning-the-devs-guide/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 08:50:27 +0000</pubDate>
		<dc:creator>Rodain Joubert</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Development Theory]]></category>

		<guid isPermaLink="false">http://nag.tidemedia.co.za/?p=6654</guid>
		<description><![CDATA[Sometimes a game relies on the element of surprise to keep players on their toes and generate tense or action-filled moments. Horror titles do this a lot &#8212; sometimes a monster will leap out of the closet, or your in-game avatar will be shocked to find that dinner is actually a bowl of cabbage soup [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes a game relies on the element of surprise to keep players on their toes and generate tense or action-filled moments. Horror titles do this a lot &#8212; sometimes a monster will leap out of the closet, or your in-game avatar will be shocked to find that dinner is actually a bowl of cabbage soup instead of a candy bar fountain. Some surprises don&#8217;t go for the scare element, but nevertheless require a quick reaction to sudden events: for example, conversation threads in <em>Fahrenheit</em>, or the end-of-stage block changes in <em>Lode Runner</em>.</p>
<p>There is, however, a certain hard limit to how surprised a player is allowed to be. Shock them in a safe environment, sure. Maybe even throw in some danger as long as it&#8217;s not immediately lethal. But for the love of gooballs and meat men, don&#8217;t ever go down the dark path of complete unfairness. Avoid dickery: give your players reasonable warnings.</p>
<p>Good games, old and new, know when to &#8220;telegraph&#8221; the right messages to players in advance. In classic platformers, bosses blink or shift posture before unleashing an attack. In <em>Shadow Complex</em>, power armoured opponents laboriously lift their arms before unleashing a killer strike. No matter how subtle these warnings may be, players take note of them and use them to do something <em>before</em> they get sliced/squished/punched to death. Like important clues in a detective game, advanced warnings of any sort &#8212; even if they&#8217;re just half a second in length &#8212; make the difference between a fun, challenging experience and a purely frustrating one. Being proactive is a good trait, but in the world of gamers, skilled reaction can be just as important.</p>
<p>For example, consider the two different gaming experiences offered by these <em>Super Mario Bros.</em> screenshots:</p>
<p style="text-align: center;"><img class="size-full wp-image-6733 aligncenter" title="ScreenA" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/ScreenA.png" alt="ScreenA" width="256" height="224" /></p>
<p style="text-align: center;"><img class="size-full wp-image-6734 aligncenter" title="ScreenB" src="http://nag.tidemedia.co.za/wp-content/uploads/2010/01/ScreenB.png" alt="ScreenB" width="256" height="224" /></p>
<p>You&#8217;ll probably notice right away that simply having access to the full screen offers players a vast array of warning information not provided by the subsection. Leaps of faith aren&#8217;t required &#8212; platforms can actually be seen before a jump attempt is made, and the presence of enemies is noted long before the player can make actual contact with them. Even &#8220;surprise&#8221; elements such as cannon balls or Bowser&#8217;s fiery projectiles still offer a critical second or two of &#8220;Hey look, I&#8217;m over here!&#8221; before they actually meet the player.</p>
<p>Would you be able to play through the adventures of everybody&#8217;s favourite plumber if you only ever had access to Screen B? And even if you could, would you really want to?</p>
<p>Giving players suitable warning space is an oft-overlooked and rather subtle feature in game development. This is hardly surprising: it&#8217;s just one of those game elements which goes completely unnoticed when done properly, but ruins everything when it&#8217;s screwed up. If you put surprise or shock elements into games &#8212; particularly action titles &#8212; always ask yourself two questions:</p>
<p>(1) Could the player have reasonably predicted this behaviour or event?<br />
(2) If not, does the player at least stand a reasonable chance of survival?</p>
<p>Consider these questions carefully: answering them honestly may just make the difference between a crappy and frustrating game, and a totally rad one. Nobody likes leaping off-screen only to be instantly chowed by a giant walnut &#8212; don&#8217;t make the same mistake in your own work. Give your players the break they deserve.</p>


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<li><a href='http://nag.tidemedia.co.za/2010/01/make-your-games-meaningful/' rel='bookmark' title='Permanent Link: Make your games meaningful'>Make your games meaningful</a> <small>People who know me well enough are usually aware of my obsession with a Rogue-like game called Crawl. It&#8217;s said...</small></li>
<li><a href='http://nag.tidemedia.co.za/2009/09/dealing-with-playtesters/' rel='bookmark' title='Permanent Link: Dealing with playtesters'>Dealing with playtesters</a> <small>Creating a game involves having others play it. Unless you&#8217;re a weird, smelly hermit who doesn&#8217;t like people or the...</small></li>
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